- Added jail calls for Vic The Slick.
- Round 1 player pedestals now have tiles on them just like round 2.
- Improved lightmaps for the alleyway walls.
- Fixed newspaper and timer overlays not working correctly on disabled cameras.
- Fixed major issues with the occlusion culling.
- Aligned UVs for 10m drywall panels so that the bricks line up correctly.
- Back walls in the alleyway now extend beyond the ceiling.
- Brick shader now shares tile/offset values between similar textures.
- Brick textures now have a properly generated ambient occlusion map.