10 Commits

Author SHA1 Message Date
e7fa38058c - Jail call overlay no longer modifies the global material.
- Jail player now disappears when round 2 is initialised or deinitialised.
- Phone box cover now syncs when closed automatically.
2026-05-16 01:19:10 -04:00
1b167390cb - Host card now also uses VRCObjectSync.
- Host card spawner now switches ownership on interact to prevent sync issues.
- Host card spawner now has an inset square collider to get in the way less.
- Adjusted collision box of location board to not block the host card spawner.
- Phone box cover now closes automatically when round 2 ends.
2026-05-15 13:56:37 -04:00
2fa20670ac - Added a phone box around the phone in round 2.
- Added a callback class to allow interactions to send signals to non-pickups.
- Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do.
- Doors can now choose whether they auto-close.
- GameManagers now enable and disable live lights as necessary.
- More transparent textures now have "Alpha is transparency" enabled.
- Podium prefab shifted slightly in its default position. This changes nothing.
2026-05-15 02:10:09 -04:00
e8704b7595 - Jail phone now also uses standard VRCObjectSync.
- Live indicator placard no longer has a grabbable component.
- Choice cards now have their LightSync components inside their prefabs.
2026-05-14 20:08:04 -04:00
820df6c2bd - Lightning strike animations are now fully working.
- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
2026-05-13 22:27:55 -04:00
7b113a5c8a - CameraAnchor can now have camera rotation offsets as well as FOV changes.
- CameraAnchor no longer needs to sync with LightSync, and so does not.
- Added noise texture to velvet rope material.
- Improved lightmaps on velvet rope model.
- Round 1 podiums now return empty strings when no player owns them.
- Winning player camera in round 2 now has rotation offset for a later effect.
- Jail phone syncs active status better, and finds a player to follow better.
2026-05-05 03:58:58 -04:00
0a98c69770 - GameManagerRound2 now uses podium owners to determine players.
- Jail phone now runs its callback as the GameManagerRound2 owner.
- Actually updated the camera system repository this time. Finally.
2026-04-26 18:00:02 -04:00
7e9f16c493 - Jail phone pickupability syncs better, though still not perfectly.
- Ownership of game objects now transfers on game mode initialisation.
2025-09-29 17:36:17 -04:00
15f263ec44 - Added a home position for the phone to reset to.
- Improved round 2 explanations during the chain and phone call segments.
- Improved functionality of the phone call.
2025-08-26 18:07:34 -04:00
18f2f2eb16 Implemented the phone call during round 2. 2025-08-26 03:58:38 -04:00