CarmenSandiego/Assets/UdonSharp/Cameras/CameraControllerRound2.cs
Jamie Greunbaum 2281fae54e - Location board syncs much more reliably, and with less NetworkCallables.
- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
2025-12-22 03:38:38 -05:00

179 lines
5.5 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class CameraControllerRound2 : CameraControllerBase
{
[Space]
[SerializeField] public Camera Player1Camera;
[SerializeField] public Camera Player2Camera;
[SerializeField] public Camera HostAndWinnerCamera;
[SerializeField] public Camera LocationBoardCamera;
[SerializeField] public Camera PrimaryFocusCamera;
[SerializeField] public Camera VideoPlayerCamera;
[Space]
[SerializeField] public CameraTimerSwitchTrigger HostAndAllPlayersCameraTrigger;
[Space]
[SerializeField] public CameraTimedSwitcher HostAllPlayersTimerToggle;
[SerializeField] public CameraTimedSwitcher HostPlayersAndWideShotTimerToggle;
[SerializeField] public CameraTimedSwitcher Player1AndWideShotTimerToggle;
[SerializeField] public CameraTimedSwitcher Player2AndWideShotTimerToggle;
[Space]
[SerializeField] public CameraAnchor Player1CameraAnchor;
[SerializeField] public CameraAnchor Player2CameraAnchor;
[SerializeField] public CameraAnchor HostAndWinnerCameraAnchor;
[SerializeField] public CameraAnchor LocationBoardCameraAnchor;
[SerializeField] public CameraAnchor ModemCameraAnchor;
[SerializeField] public CameraAnchor VideoPlayerCameraAnchor;
[Space]
[SerializeField] public CameraAnchor WideShotCameraAnchor;
[SerializeField] public CameraAnchor AllPlayersCameraAnchor;
public override void InitialiseCameras()
{
Player1CameraAnchor.AttachCamera(Player1Camera);
Player2CameraAnchor.AttachCamera(Player2Camera);
HostAndWinnerCameraAnchor.AttachCamera(HostAndWinnerCamera);
LocationBoardCameraAnchor.AttachCamera(LocationBoardCamera);
VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera);
}
public override void OnOwnershipTransferred(VRCPlayerApi Player)
{
Networking.SetOwner(Player, Player1Camera.gameObject);
Networking.SetOwner(Player, Player2Camera.gameObject);
Networking.SetOwner(Player, HostAndWinnerCamera.gameObject);
Networking.SetOwner(Player, LocationBoardCamera.gameObject);
Networking.SetOwner(Player, PrimaryFocusCamera.gameObject);
Networking.SetOwner(Player, VideoPlayerCamera.gameObject);
Networking.SetOwner(Player, HostAndAllPlayersCameraTrigger.gameObject);
Networking.SetOwner(Player, HostAllPlayersTimerToggle.gameObject);
Networking.SetOwner(Player, HostPlayersAndWideShotTimerToggle.gameObject);
Networking.SetOwner(Player, Player1AndWideShotTimerToggle.gameObject);
Networking.SetOwner(Player, Player2AndWideShotTimerToggle.gameObject);
Networking.SetOwner(Player, Player1CameraAnchor.gameObject);
Networking.SetOwner(Player, Player2CameraAnchor.gameObject);
Networking.SetOwner(Player, HostAndWinnerCameraAnchor.gameObject);
Networking.SetOwner(Player, LocationBoardCameraAnchor.gameObject);
Networking.SetOwner(Player, VideoPlayerCameraAnchor.gameObject);
Networking.SetOwner(Player, WideShotCameraAnchor.gameObject);
Networking.SetOwner(Player, AllPlayersCameraAnchor.gameObject);
base.OnOwnershipTransferred(Player);
}
public void SwitchToPlayer1Camera()
{
SwitchToLiveCamera(Player1Camera);
}
public void SwitchToPlayer2Camera()
{
SwitchToLiveCamera(Player2Camera);
}
public void SwitchToHostAndWinnerCamera()
{
SwitchToLiveCamera(HostAndWinnerCamera);
}
public void SwitchToLocationBoardCamera()
{
SwitchToLiveCamera(LocationBoardCamera);
}
public void SwitchToVideoPlayerCamera()
{
SwitchToLiveCamera(VideoPlayerCamera);
}
public void ActivateWideShotCamera()
{
WideShotCameraAnchor.AttachCamera(PrimaryFocusCamera);
}
public void SwitchToWideShotCamera()
{
ActivateWideShotCamera();
SwitchToLiveCamera(PrimaryFocusCamera);
}
public void ActivateAllPlayersCamera()
{
AllPlayersCameraAnchor.AttachCamera(PrimaryFocusCamera);
}
public void SwitchToAllPlayersCamera()
{
ActivateAllPlayersCamera();
SwitchToLiveCamera(PrimaryFocusCamera);
}
public void ActivateHostAllPlayersCameraSwitcher()
{
HostAllPlayersTimerToggle.Activate = true;
HostPlayersAndWideShotTimerToggle.Activate = false;
Player1AndWideShotTimerToggle.Activate = false;
Player2AndWideShotTimerToggle.Activate = false;
}
public void ActivateHostPlayersAndWideShotCameraSwitcher()
{
HostAllPlayersTimerToggle.Activate = false;
HostPlayersAndWideShotTimerToggle.Activate = true;
Player1AndWideShotTimerToggle.Activate = false;
Player2AndWideShotTimerToggle.Activate = false;
}
public void ActivatePlayer1AndWideShotCameraSwitcher()
{
HostAllPlayersTimerToggle.Activate = false;
HostPlayersAndWideShotTimerToggle.Activate = false;
Player1AndWideShotTimerToggle.Activate = true;
Player2AndWideShotTimerToggle.Activate = false;
}
public void ActivatePlayer2AndWideShotCameraSwitcher()
{
HostAllPlayersTimerToggle.Activate = false;
HostPlayersAndWideShotTimerToggle.Activate = false;
Player1AndWideShotTimerToggle.Activate = false;
Player2AndWideShotTimerToggle.Activate = true;
}
public void ActivateHostAllPlayersCameraTrigger()
{
HostAndAllPlayersCameraTrigger.gameObject.SetActive(true);
}
public void DeactivateHostAllPlayersCameraTrigger()
{
HostAndAllPlayersCameraTrigger.gameObject.SetActive(false);
}
public override void DisableAllTriggers()
{
HostAndAllPlayersCameraTrigger.gameObject.SetActive(false);
}
public override void DisableAllSwitchers()
{
HostAllPlayersTimerToggle.Activate = false;
HostPlayersAndWideShotTimerToggle.Activate = false;
Player1AndWideShotTimerToggle.Activate = false;
Player2AndWideShotTimerToggle.Activate = false;
}
}