CarmenSandiego/Assets/UdonSharp/ArrivalDisplay.cs
Jamie Greunbaum 2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00

19 lines
331 B
C#

using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class ArrivalDisplay : UdonSharpBehaviour
{
[SerializeField] private TextMeshProUGUI _Display;
public void SetDisplay(string Text)
{
_Display.text = Text;
}
}