86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
|
|
using UdonSharp;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using VRC.SDKBase;
|
|
|
|
|
|
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
|
public class PlayerTeleporter : UdonSharpBehaviour
|
|
{
|
|
[SerializeField] private PermissionsPanel _PermissionsPanel;
|
|
|
|
[SerializeField] private Transform _HostTeleportLocation;
|
|
[SerializeField] private Transform _EntranceTeleportLocation;
|
|
|
|
[SerializeField] private Transform _Player1TeleportLocation;
|
|
[SerializeField] private Transform _Player2TeleportLocation;
|
|
[SerializeField] private Transform _Player3TeleportLocation;
|
|
|
|
[SerializeField] private Transform _AudienceTeleportLocation;
|
|
|
|
[Space]
|
|
|
|
[SerializeField] private GameObject _HostTeleportButtons;
|
|
|
|
[Space]
|
|
|
|
[SerializeField] private PlayerPodium[] _PlayerPodiums;
|
|
|
|
|
|
public override void OnPlayerRespawn(VRCPlayerApi Player)
|
|
{
|
|
if (_PermissionsPanel.IsPlayerHost(Player))
|
|
{
|
|
_HostTeleportButtons.SetActive(true);
|
|
}
|
|
|
|
base.OnPlayerRespawn(Player);
|
|
}
|
|
|
|
|
|
public void HostEnabled()
|
|
{
|
|
_HostTeleportButtons.SetActive(true);
|
|
}
|
|
|
|
public void HostDisabled()
|
|
{
|
|
_HostTeleportButtons.SetActive(false);
|
|
}
|
|
|
|
|
|
public void TeleportToHostPosition()
|
|
{
|
|
Networking.LocalPlayer.TeleportTo(_HostTeleportLocation.position, _HostTeleportLocation.rotation);
|
|
}
|
|
|
|
public void TeleportToEntrancePosition()
|
|
{
|
|
Networking.LocalPlayer.TeleportTo(_EntranceTeleportLocation.position, _EntranceTeleportLocation.rotation);
|
|
}
|
|
|
|
public void TeleportToPlayer1Position()
|
|
{
|
|
_PlayerPodiums[0].SetPlayerName();
|
|
Networking.LocalPlayer.TeleportTo(_Player1TeleportLocation.position, _Player1TeleportLocation.rotation);
|
|
}
|
|
|
|
public void TeleportToPlayer2Position()
|
|
{
|
|
_PlayerPodiums[1].SetPlayerName();
|
|
Networking.LocalPlayer.TeleportTo(_Player2TeleportLocation.position, _Player2TeleportLocation.rotation);
|
|
}
|
|
|
|
public void TeleportToPlayer3Position()
|
|
{
|
|
_PlayerPodiums[2].SetPlayerName();
|
|
Networking.LocalPlayer.TeleportTo(_Player3TeleportLocation.position, _Player3TeleportLocation.rotation);
|
|
}
|
|
|
|
public void TeleportToAudience()
|
|
{
|
|
Networking.LocalPlayer.TeleportTo(_AudienceTeleportLocation.position, _AudienceTeleportLocation.rotation);
|
|
}
|
|
}
|