Logo
Explore Help
Register Sign In
ActualHorse/ComboInput
1
0
Fork 0
You've already forked ComboInput
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
57 Commits 6 Branches 2 Tags
Commit Graph

54 Commits

Author SHA1 Message Date
Jamie Greunbaum
90af002272 ComboManagerComponent now detects if it's in the PlayerController, instead of the PlayerCharacter, since that makes a bit more sense. 2023-09-10 14:35:37 -04:00
Jamie Greunbaum
cd4708449f - Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
- Combo manager connects to this subsystem entirely on its own when its owner is the player character.
2023-09-10 01:47:21 -04:00
Jamie Greunbaum
0c3b6fcf71 Forced input unlock has been removed for the moment, since it's not used nor is it strictly necessary. 2023-09-09 18:20:27 -04:00
Jamie Greunbaum
2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.23.6 Page: 2177ms Template repo/commits: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API