Jamie Greunbaum
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d18e77082e
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- Fixed an issue that caused multi-press inputs to never actually lock.
- Fixed text encoding.
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2023-09-10 20:28:05 -04:00 |
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Jamie Greunbaum
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9809c36513
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Added some extra helper functions to UComboInputAsset, and cleaned up some others.
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2023-09-10 20:27:10 -04:00 |
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Jamie Greunbaum
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2032b8d23b
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- Added a header file to prevent an error when creating a shipping build.
- Added comments to help describe what the various data assets do.
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2023-09-10 15:13:30 -04:00 |
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Jamie Greunbaum
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90af002272
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ComboManagerComponent now detects if it's in the PlayerController, instead of the PlayerCharacter, since that makes a bit more sense.
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2023-09-10 14:35:37 -04:00 |
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Jamie Greunbaum
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cd4708449f
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- Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
- Combo manager connects to this subsystem entirely on its own when its owner is the player character.
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2023-09-10 01:47:21 -04:00 |
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Jamie Greunbaum
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0c3b6fcf71
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Forced input unlock has been removed for the moment, since it's not used nor is it strictly necessary.
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2023-09-09 18:20:27 -04:00 |
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Jamie Greunbaum
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2e5aae7f67
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Initial commit.
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2023-09-09 17:28:41 -04:00 |
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