Jamie Greunbaum
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dcaac98f50
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Node colours are now driven by combo input assets, and overridden by the combo action if a colour is set there.
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2023-10-03 00:23:30 -04:00 |
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Jamie Greunbaum
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510ccb936a
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ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class.
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2023-10-02 18:48:33 -04:00 |
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Jamie Greunbaum
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74411baaea
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Locking inputs now happens without being tied to lists in combo input assets.
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2023-09-21 16:02:27 -04:00 |
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Jamie Greunbaum
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3e71bb31ae
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Fixed issues with correctly recognising whether a multi-press input should be locked, or whether it supercedes an active input.
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2023-09-12 01:36:50 -04:00 |
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Jamie Greunbaum
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9809c36513
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Added some extra helper functions to UComboInputAsset, and cleaned up some others.
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2023-09-10 20:27:10 -04:00 |
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Jamie Greunbaum
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2032b8d23b
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- Added a header file to prevent an error when creating a shipping build.
- Added comments to help describe what the various data assets do.
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2023-09-10 15:13:30 -04:00 |
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Jamie Greunbaum
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cd4708449f
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- Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
- Combo manager connects to this subsystem entirely on its own when its owner is the player character.
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2023-09-10 01:47:21 -04:00 |
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