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ActualHorse/ComboInput
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56 Commits 6 Branches 2 Tags
67c0126322fb00b5e3e29a28bf815fcbae6ca996
Commit Graph
9 Commits
Author SHA1 Message Date
Jamie Greunbaum 6261a7eddc Added a popup class for graph validation. 2023-10-05 13:13:03 -04:00
Jamie Greunbaum 510ccb936a ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class. 2023-10-02 18:48:33 -04:00
Jamie Greunbaum 102927a690 Added a bunch more stuff. Too much to care to mention. Still more to do though. 2023-09-30 01:25:51 -04:00
Jamie Greunbaum cfe285b94d Did a shitload more work. To what end? Not much. 2023-09-29 15:11:48 -04:00
Jamie Greunbaum de9865758a ComboActionGraph classes can now be added in the content browser. No asset editor yet though. 2023-09-29 01:33:09 -04:00
Jamie Greunbaum 8b6cfafc45 Code compiles now, at least. That's a start. 2023-09-27 12:21:35 -04:00
Jamie Greunbaum 5326c81528 Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire. 2023-09-15 12:56:26 -04:00
Jamie Greunbaum 445895b77b - Started work on giving UComboActions their own automatically-recognised events in Blueprints, just like UInputAssets have in the EnhancedInput plugin.
- Also gave the data assets a factory class and organised them into the Input category to make them look like a proper Unreal asset.
2023-09-12 01:39:23 -04:00
Jamie Greunbaum 2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00
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