16 Commits

Author SHA1 Message Date
Jamie Greunbaum
dcaac98f50 Node colours are now driven by combo input assets, and overridden by the combo action if a colour is set there. 2023-10-03 00:23:30 -04:00
Jamie Greunbaum
510ccb936a ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class. 2023-10-02 18:48:33 -04:00
Jamie Greunbaum
49ffadd4f3 Node title now takes the name of the assigned combo action. 2023-10-02 12:33:21 -04:00
Jamie Greunbaum
390e144c33 Corrected a layout issue that made input pins look very stupid. 2023-10-01 21:17:33 -04:00
Jamie Greunbaum
68397f74e6 Fixed up the layout of the combo graph nodes, so that they arrange horizontally instead of vertically. 2023-10-01 17:40:40 -04:00
Jamie Greunbaum
3d14af4625 Combo Action Graph is basically finished. The hard part, anyway. 2023-10-01 14:07:52 -04:00
Jamie Greunbaum
af2b70227d Adding nodes finally works correctly. Now beginning work on nodes that fit our actual development needs. 2023-09-30 18:32:45 -04:00
Jamie Greunbaum
102927a690 Added a bunch more stuff. Too much to care to mention. Still more to do though. 2023-09-30 01:25:51 -04:00
Jamie Greunbaum
cfe285b94d Did a shitload more work. To what end? Not much. 2023-09-29 15:11:48 -04:00
Jamie Greunbaum
de9865758a ComboActionGraph classes can now be added in the content browser. No asset editor yet though. 2023-09-29 01:33:09 -04:00
Jamie Greunbaum
8b6cfafc45 Code compiles now, at least. That's a start. 2023-09-27 12:21:35 -04:00
Jamie Greunbaum
ea4dd54ec9 Trying to add a combo graph editor. 2023-09-27 00:21:59 -04:00
Jamie Greunbaum
3b7b845959 Asset icons are now displayed correctly. 2023-09-18 00:29:41 -04:00
Jamie Greunbaum
5326c81528 Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire. 2023-09-15 12:56:26 -04:00
Jamie Greunbaum
445895b77b - Started work on giving UComboActions their own automatically-recognised events in Blueprints, just like UInputAssets have in the EnhancedInput plugin.
- Also gave the data assets a factory class and organised them into the Input category to make them look like a proper Unreal asset.
2023-09-12 01:39:23 -04:00
Jamie Greunbaum
2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00