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ActualHorse/ComboInput
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38 Commits 6 Branches 2 Tags
a8786b87fc198309a7e348622dbba04d30301257
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7 Commits
Author SHA1 Message Date
Jamie Greunbaum 102927a690 Added a bunch more stuff. Too much to care to mention. Still more to do though. 2023-09-30 01:25:51 -04:00
Jamie Greunbaum cfe285b94d Did a shitload more work. To what end? Not much. 2023-09-29 15:11:48 -04:00
Jamie Greunbaum de9865758a ComboActionGraph classes can now be added in the content browser. No asset editor yet though. 2023-09-29 01:33:09 -04:00
Jamie Greunbaum 8b6cfafc45 Code compiles now, at least. That's a start. 2023-09-27 12:21:35 -04:00
Jamie Greunbaum 5326c81528 Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire. 2023-09-15 12:56:26 -04:00
Jamie Greunbaum 445895b77b - Started work on giving UComboActions their own automatically-recognised events in Blueprints, just like UInputAssets have in the EnhancedInput plugin.
- Also gave the data assets a factory class and organised them into the Input category to make them look like a proper Unreal asset.
2023-09-12 01:39:23 -04:00
Jamie Greunbaum 2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00
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