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ActualHorse/ComboInput
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23 Commits 6 Branches 2 Tags
cb7e8feb8cfb47b81797e239891550c1ebda4d26
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5 Commits
Author SHA1 Message Date
Jamie Greunbaum cb7e8feb8c Going through the process of using UInputActions instead of a custom class wherever possible, to make using the plugin less confusing. 2023-09-21 03:56:35 -04:00
Jamie Greunbaum 3b7b845959 Asset icons are now displayed correctly. 2023-09-18 00:29:41 -04:00
Jamie Greunbaum 5326c81528 Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire. 2023-09-15 12:56:26 -04:00
Jamie Greunbaum 445895b77b - Started work on giving UComboActions their own automatically-recognised events in Blueprints, just like UInputAssets have in the EnhancedInput plugin.
- Also gave the data assets a factory class and organised them into the Input category to make them look like a proper Unreal asset.
2023-09-12 01:39:23 -04:00
Jamie Greunbaum 2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00
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