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ActualHorse/ComboInput
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7 Commits 6 Branches 2 Tags
d18e77082e414a27301c2c95874a6158b04dee44
Commit Graph
7 Commits
Author SHA1 Message Date
Jamie Greunbaum d18e77082e - Fixed an issue that caused multi-press inputs to never actually lock.
- Fixed text encoding.
2023-09-10 20:28:05 -04:00
Jamie Greunbaum 9809c36513 Added some extra helper functions to UComboInputAsset, and cleaned up some others. 2023-09-10 20:27:10 -04:00
Jamie Greunbaum 2032b8d23b - Added a header file to prevent an error when creating a shipping build.
- Added comments to help describe what the various data assets do.
2023-09-10 15:13:30 -04:00
Jamie Greunbaum 90af002272 ComboManagerComponent now detects if it's in the PlayerController, instead of the PlayerCharacter, since that makes a bit more sense. 2023-09-10 14:35:37 -04:00
Jamie Greunbaum cd4708449f - Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
- Combo manager connects to this subsystem entirely on its own when its owner is the player character.
2023-09-10 01:47:21 -04:00
Jamie Greunbaum 0c3b6fcf71 Forced input unlock has been removed for the moment, since it's not used nor is it strictly necessary. 2023-09-09 18:20:27 -04:00
Jamie Greunbaum 2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00
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