Jamie Greunbaum
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ad35203527
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Remove CVars for loading screen options to prevent them from constantly resetting the project settings.
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2023-05-29 22:22:17 -04:00 |
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Jamie Greunbaum
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a78d861a7a
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Moved all code to C++.
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2023-05-06 14:46:38 -04:00 |
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Jamie Greunbaum
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75ae7a10d6
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Apparently this code just never got pushed to the repository whenever I wrote it, and I don't really remember what it's supposed to do differently from before.
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2023-04-21 00:55:28 -04:00 |
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Jamie Greunbaum
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f63f25c51c
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Changed Execute() to ExecuteIfBound() to prevent crashes when opening or closing the load screen.
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2023-04-21 00:49:49 -04:00 |
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Jamie Greunbaum
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9b0016a548
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LoadingScreenManager no longer crashes when removing a non-existent loading screen.
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2023-03-11 16:23:48 -05:00 |
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Jamie Greunbaum
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621ef632bf
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ChangePerformanceSettings is now disabled before fade-out, so that the game can still be rendered underneath the load screen while it fades away.
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2023-03-10 16:31:00 -05:00 |
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Jamie Greunbaum
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cebe626ec4
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A modified CommonLoadingScreen based on the plugin from the Lyra sample project.
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2023-03-10 00:54:58 -05:00 |
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