- Added chicken sounds to the chickens.

- Began work on a game room so the world can be more of a hangout area.
This commit is contained in:
2026-02-04 03:46:14 -05:00
parent 74a7e93a13
commit 690c5a40c2
77 changed files with 6613 additions and 558 deletions
File diff suppressed because it is too large Load Diff
+57 -23
View File
@@ -18,11 +18,17 @@ public enum ChickenState
public class Chimken : UdonSharpBehaviour
{
[SerializeField] private Transform GroundRayStart;
[SerializeField] private Transform GroundRayEnd;
[SerializeField] private Transform WallRayStart;
[SerializeField] private Transform WallRayEnd;
[SerializeField] private AudioSource _AudioSource;
[SerializeField] private TimerSounds _IdleSoundsTimer;
[SerializeField] private TimerSounds _HeldSoundsTimer;
[SerializeField] private TimerSounds _AirborneSoundsTimer;
[Space]
[SerializeField] private string _FollowUser = "";
[Space]
[SerializeField] private Transform _GroundRayStart;
[SerializeField] private Transform _GroundRayEnd;
[SerializeField] private Transform _WallRayStart;
[SerializeField] private Transform _WallRayEnd;
[UdonSynced, FieldChangeCallback(nameof(AnimationState))] private ChickenState _AnimationState = 0;
[UdonSynced] private bool _IsBeingHeld = false;
@@ -58,7 +64,7 @@ public class Chimken : UdonSharpBehaviour
{
SetAnimationState(ChickenState.Held);
}
else if (Physics.Raycast(GroundRayStart.position, GroundRayStart.forward, out HitInfo, GroundRayEnd.localPosition.z))
else if (Physics.Raycast(_GroundRayStart.position, _GroundRayStart.forward, out HitInfo, _GroundRayEnd.localPosition.z))
{
transform.position = HitInfo.point;
Airborne = false;
@@ -72,10 +78,10 @@ public class Chimken : UdonSharpBehaviour
_WallColliderTimer -= Time.fixedDeltaTime;
if (_WallColliderTimer <= 0.0f && _Moving)
{
if (Physics.Raycast(WallRayStart.position, WallRayStart.forward, out HitInfo, WallRayEnd.localPosition.z))
if (Physics.Raycast(_WallRayStart.position, _WallRayStart.forward, out HitInfo, _WallRayEnd.localPosition.z))
{
float OldMovementDirection = _MovementDirectionDegrees;
Vector3 ReflectedAngle = Vector3.Reflect(WallRayStart.forward, HitInfo.normal);
Vector3 ReflectedAngle = Vector3.Reflect(_WallRayStart.forward, HitInfo.normal);
_MovementDirectionDegrees = Vector3.SignedAngle(Vector3.forward, ReflectedAngle, Vector3.up);
}
_WallColliderTimer = 0.25f;
@@ -127,22 +133,22 @@ public class Chimken : UdonSharpBehaviour
transform.position += (transform.forward * Time.fixedDeltaTime * RUN_SPEED);
break;
}
}
if (_Moving && _PlayerToFollow == null)
{
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, _MovementDirectionDegrees, TURN_LERP_SPEED),
transform.eulerAngles.z);
}
else
{
float Angle = Vector3.SignedAngle(transform.forward, (PlayerPositionLateral - ChickenPositionLateral).normalized, transform.up);
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.y + Angle, TURN_LERP_SPEED),
transform.eulerAngles.z);
if (_PlayerToFollow == null)
{
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, _MovementDirectionDegrees, TURN_LERP_SPEED),
transform.eulerAngles.z);
}
else
{
float Angle = Vector3.SignedAngle(transform.forward, (PlayerPositionLateral - ChickenPositionLateral).normalized, transform.up);
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.y + Angle, TURN_LERP_SPEED),
transform.eulerAngles.z);
}
}
// Reset roll and pitch to zero on every physics update so the chicken stays upright
@@ -191,7 +197,7 @@ public class Chimken : UdonSharpBehaviour
private void SetAnimationState(ChickenState State)
{
if (Networking.IsOwner(gameObject))
if (Networking.IsOwner(gameObject) && AnimationState != State)
{
AnimationState = State;
_MovementDirectionDegrees = Random.Range(0.0f, 360.0f - float.MinValue);
@@ -209,24 +215,30 @@ public class Chimken : UdonSharpBehaviour
{
case ChickenState.Idle:
_MovementTimer = 4.0f;
PlayIdleSounds();
break;
case ChickenState.Walk:
_MovementTimer = 4.5f;
_Moving = true;
PlayIdleSounds();
break;
case ChickenState.Run:
_MovementTimer = 1.2f;
_Moving = true;
PlayIdleSounds();
break;
case ChickenState.Eat:
_MovementTimer = 6.0f;
PlayIdleSounds();
break;
case ChickenState.Held:
_MovementTimer = 0.0f;
PlayHeldSounds();
break;
case ChickenState.Airborne:
_MovementTimer = 0.0f;
_Moving = true;
PlayAirborneSounds();
break;
}
}
@@ -246,6 +258,28 @@ public class Chimken : UdonSharpBehaviour
}
private void PlayIdleSounds()
{
_HeldSoundsTimer.StopTimer();
_AirborneSoundsTimer.StopTimer();
_IdleSoundsTimer.StartTimer();
}
private void PlayHeldSounds()
{
_IdleSoundsTimer.StopTimer();
_AirborneSoundsTimer.StopTimer();
_HeldSoundsTimer.StartTimer();
}
private void PlayAirborneSounds()
{
_IdleSoundsTimer.StopTimer();
_HeldSoundsTimer.StopTimer();
_AirborneSoundsTimer.StartTimer();
}
private ChickenState AnimationState
{
set
+1 -1
View File
@@ -80,7 +80,7 @@ MonoBehaviour:
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
+8 -7
View File
@@ -3,13 +3,12 @@ using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using static UnityEditor.EditorApplication;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class TimerBase : UdonSharpBehaviour
{
public float TimerLength = 0.0f;
protected float TimerLength = 0.0f;
private float _TimerCounter = 0.0f;
private bool _TimerIsRunning = false;
@@ -21,7 +20,6 @@ public class TimerBase : UdonSharpBehaviour
_TimerCounter -= Time.deltaTime;
if (_TimerCounter <= 0.0f)
{
_TimerCounter = TimerLength;
_TimerIsRunning = false;
TimerEvent();
@@ -36,10 +34,13 @@ public class TimerBase : UdonSharpBehaviour
}
public void StartTimer()
public virtual void StartTimer()
{
_TimerCounter = TimerLength;
_TimerIsRunning = true;
if (!_TimerIsRunning)
{
_TimerCounter = TimerLength;
_TimerIsRunning = true;
}
}
public void PauseTimer()
@@ -52,7 +53,7 @@ public class TimerBase : UdonSharpBehaviour
_TimerIsRunning = true;
}
public void StopTimer()
public virtual void StopTimer()
{
PauseTimer();
_TimerCounter = TimerLength;
+173 -2
View File
@@ -44,7 +44,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 5
Data: 8
- Name:
Entry: 7
Data:
@@ -80,7 +80,7 @@ MonoBehaviour:
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
@@ -321,6 +321,177 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _Loop
- Name: $v
Entry: 7
Data: 18|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _Loop
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 19|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
Data: 20|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
- Name: height
Entry: 4
Data: 8
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data: 21|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _MinimumDelay
- Name: $v
Entry: 7
Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _MinimumDelay
- Name: <UserType>k__BackingField
Entry: 9
Data: 3
- Name: <SystemType>k__BackingField
Entry: 9
Data: 3
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 24|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _MaximumDelay
- Name: $v
Entry: 7
Data: 25|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _MaximumDelay
- Name: <UserType>k__BackingField
Entry: 9
Data: 3
- Name: <SystemType>k__BackingField
Entry: 9
Data: 3
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 26|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 27|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
+18 -7
View File
@@ -10,24 +10,35 @@ public class TimerSounds : TimerBase
{
[SerializeField] private AudioSource _AudioSource;
[SerializeField] private AudioClip[] _AudioClips;
[Space]
[SerializeField] private bool _Loop = true;
[SerializeField] private float _MinimumDelay = 0.0f;
[SerializeField] private float _MaximumDelay = 1.0f;
private void Start()
{
TimerLength = 0.0f;
StartTimer();
TimerLength = Random.Range(_MinimumDelay, _MaximumDelay);
}
public override void StopTimer()
{
base.StopTimer();
TimerLength = 0.0f;
}
public override void TimerEvent()
{
AudioClip NextAudioClip = _AudioClips[Random.Range(0, _AudioClips.Length)];
_AudioSource.Stop();
AudioClip NextAudioClip = _AudioClips[Random.Range(0, _AudioClips.Length)];
_AudioSource.clip = NextAudioClip;
_AudioSource.Play();
TimerLength = NextAudioClip.length + Random.Range(2.0f, 7.0f);
StartTimer();
if (_Loop)
{
TimerLength = NextAudioClip.length + Random.Range(_MinimumDelay, _MaximumDelay);
StartTimer();
}
}
}