- Mirrors no longer have culling enabled, since it caused too much flickering.
- Added a fake sub-surface scattering shader that might be used later. - Apparently the arcade games were altered somehow? Don't remember that.
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@@ -27,8 +27,8 @@ Material:
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m_TexEnvs: []
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m_Ints: []
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m_Floats:
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- _Glossiness: 0.91
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- _Glossiness: 0.917
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- _Metallic: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0.047058824}
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- _Color: {r: 1, g: 1, b: 1, a: 0.019607844}
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m_BuildTextureStacks: []
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