11 Commits

Author SHA1 Message Date
a7bcc5f056 Mirrors are now disabled when leaving the stable, and re-enabled on re-entry. 2026-02-10 14:41:59 -05:00
184c5f986a - Chickens are now louder.
- Chicken forward raycast is now a bit longer.
- Walk, run, and turn speeds for chickens are now adjustable in inspector.
- Default chicken turn speed decreased in prefab.
- Chicken collision capsule slightly adjusted.
- Removed lightmap and reflection probe bakes from the repository.
2026-02-07 18:53:50 -05:00
690c5a40c2 - Added chicken sounds to the chickens.
- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00
ad4ca7c6eb After much experimentation and effort, chickens now sync much more smoothly. 2026-02-01 03:20:33 -05:00
ecbfb02197 - Added a fence for the chickens.
- Fixed chickens not resting when held.
- Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
2026-01-29 19:14:46 -05:00
Jamie Greunbaum
ef9ccfef19 - Added trees outside the stable.
- Added a video player with horse songs preloaded.
- Adjusted post-processing to be less harsh outdoors, and more visible indoors.
2025-05-03 01:57:06 -04:00
Jamie Greunbaum
a7dd678090 Switched horseshoe to use LightSync script, which should be a bit more efficient than the default ObjectSync script. 2024-12-15 21:48:51 -05:00
Jamie Greunbaum
57d9aa55ab - Added a special indoor post process volume to help with exposure changes.
- Secret Vulpine trigger is now network synced.
- Horseshoe is now network synced. Continuous for now, manual sync is planned.
2024-12-10 19:44:47 -05:00
Jamie Greunbaum
c0c2f324eb - Stool can now be sat on.
- Updated spawn point model to something more sightly.
- Lightmap caches removed from repository.
2024-12-04 17:10:50 -05:00
Jamie Greunbaum
be4b9384af Horseshoe can be removed from the door, just for fun. 2024-12-02 00:15:49 -05:00
Jamie Greunbaum
803606dcff Initial commit. 2024-11-18 18:53:27 -05:00