51d8c55afe
- Skee-ball now keeps track of used balls and no longer double-counts balls. - TriggerToggle now accepts a list of GameObjects to toggle. - Skee-ball disables only scoreboxes to prevent balls from being dropped early.
main
ActualHorse2026-03-01 18:13:33 -05:00
61589da9f0
Chicken behaviour much less likely to freak out when at exact threshold values.
ActualHorse2026-02-27 03:19:54 -05:00
cae608f468
- Horseshoes now create a cloud of sand when hitting the sand pit. - Horseshoe score text should now sync. - Score text on horseshoes will hopefully not slowly drift away any longer. - Chicken sounds now load in background.
horseshoes
ActualHorse2026-02-26 22:54:42 -05:00
e023f15f48
- Added a score display to horseshoes that enables after they have been thrown. - Added material colour changes to horseshoes to differentiate players' shoes. - Simplified collision on stable stools and buckets.
ActualHorse2026-02-25 15:41:08 -05:00
8c29052216
- Added a game manager for keeping score. - Added concrete platforms to the horseshoes court. - Simplified stable barrel collision. Not related to horseshoes. Sorry.
ActualHorse2026-02-24 17:56:18 -05:00
2a186247f5
Horseshoes is partially implemented, as is support for future scorekeeping.
ActualHorse2026-02-23 04:44:07 -05:00
6af54f5d58
Began work on modeling the horseshoes court.
ActualHorse2026-02-21 03:30:25 -05:00
77a9303b80
Improved skee-ball security by delaying when scoring is re-activated.
ActualHorse2026-02-20 10:49:15 -05:00
8fe5f7caf4
- Mirrors no longer have culling enabled, since it caused too much flickering. - Added a fake sub-surface scattering shader that might be used later. - Apparently the arcade games were altered somehow? Don't remember that.
ActualHorse2026-02-19 21:35:47 -05:00
162f3391c1
Added an Honorary Horse™ to the Horse Portraits™.
ActualHorse2026-02-12 16:22:12 -05:00
4f1604f470
- Pool table reflection probe is now parented to the prefab. - Tweaked HeliCave arcade screen to better match the other screen.
ActualHorse2026-02-12 15:21:27 -05:00
28ff97104a
- Skee-ball will now only score if the person who threw the ball is the player. - Skee-ball sounds compressed more without sacrificing quality. - Size of stable and game room reflection maps increased to 128x128. - Added a separate reflection map to the top of the pool table. - Added Horse Portraits™ to the game room.
ActualHorse2026-02-12 04:16:57 -05:00
542e04afed
- Replaced one skee-ball machine with two arcade machines. - Added Black Horse And The Cherry Tree by KT Tunstall to the horse playlist. - Added Buckin' My Horse by Sir Mix-A-Lot to the horse playlist.
ActualHorse2026-02-11 02:58:41 -05:00
a7bcc5f056
Mirrors are now disabled when leaving the stable, and re-enabled on re-entry.
ActualHorse2026-02-10 14:41:59 -05:00
f7b74ff33b
- Split ground into more segments, allowing for smaller shadow maps. - Added a dummy shadow caster to distant tree cards. - Adjusted light probe positions and deleted superfluous ones. - Player model no longer collides with skee-ball.
ActualHorse2026-02-10 00:24:57 -05:00
8eaef49f2e
- Added game room, including pool and skee-ball. - Moved video screen into its own separate movie tent. - Adjusted stable post-processing volume. - Chickens are now at full volume. - Added button to toggle chickens off and on.
ActualHorse2026-02-09 03:49:54 -05:00
184c5f986a
- Chickens are now louder. - Chicken forward raycast is now a bit longer. - Walk, run, and turn speeds for chickens are now adjustable in inspector. - Default chicken turn speed decreased in prefab. - Chicken collision capsule slightly adjusted. - Removed lightmap and reflection probe bakes from the repository.
ActualHorse2026-02-07 18:53:50 -05:00
43fdd17b46
- Switched to standard VRC Object Sync for chickens for reliability. - Added light probes for the future game room. - Added tooltips to TimerSounds variables.
ActualHorse2026-02-04 17:33:02 -05:00
690c5a40c2
- Added chicken sounds to the chickens. - Began work on a game room so the world can be more of a hangout area.
ActualHorse2026-02-04 03:46:14 -05:00
74a7e93a13
Added a timer base class, and a random timer-based audio clip player.
ActualHorse2026-02-03 15:36:36 -05:00
ad4ca7c6eb
After much experimentation and effort, chickens now sync much more smoothly.
ActualHorse2026-02-01 03:20:33 -05:00
aa4583e341
Chickens now have better obstacle avoidance.
ActualHorse2026-01-30 14:30:45 -05:00
ecbfb02197
- Added a fence for the chickens. - Fixed chickens not resting when held. - Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
ActualHorse2026-01-29 19:14:46 -05:00
68b04418b5
- Added chimkins. - Corrected lightmap issues with the stable ground.
ActualHorse2026-01-29 11:50:06 -05:00
faefe1cfd1
Updated Android and iOS versions with PC updates and improved lighting.
ActualHorse2026-01-27 15:48:29 -05:00
2aa8bae470
Added 100 Horses by Geese to the horse video rotation.
ActualHorse2025-09-12 16:49:15 -04:00
170487f393
- All videos are now hosted on a local server. - Added more trees using prerendered tree cards.
Jamie Greunbaum2025-05-15 21:56:42 -04:00
108186a81a
Goodbye Horses video replaced with a locally hosted version. Eventually this may be done with all videos.
Jamie Greunbaum2025-05-13 21:26:09 -04:00
ef9ccfef19
- Added trees outside the stable. - Added a video player with horse songs preloaded. - Adjusted post-processing to be less harsh outdoors, and more visible indoors.
Jamie Greunbaum2025-05-03 01:57:06 -04:00
dff0b4003c
- Added a sun model in the sky. - Hay on the floor looks more layered. - Added a fence around the walkable outdoor area. - Indoor lighting changes dynamically when the rear doors open.
Jamie Greunbaum2025-04-06 03:03:31 -04:00
e007c8dcdf
- Indoor post processing adjusts with barn doors opening. - Outdoor reflection probe added.
Jamie Greunbaum2025-03-14 14:45:05 -04:00
bcf207b712
Respawn height reduced from 100m to 2m. Much more reasonable.
Jamie Greunbaum2025-03-10 14:20:01 -04:00
956c8e372c
Renamed main scene to The Stable, as it should have been from the start.
Jamie Greunbaum2025-03-08 20:38:39 -05:00
19b104138d
Adjusted lighting and post-processing to look less bright and spotty in indoor areas.
Jamie Greunbaum2025-03-08 20:21:01 -05:00
de1e12e24c
- Increased the number of people allowed into the world at once. - Apparently some other stuff changed a while ago? I have no idea what or why.
Jamie Greunbaum2025-01-29 16:26:21 -05:00
411febc9f7
Added extra support beams, which likely finishes the interior area.
Jamie Greunbaum2024-12-28 22:14:21 -05:00
fe8f7dcaed
Edited texture resolutions across all platforms.
Jamie Greunbaum2024-12-24 18:29:32 -05:00
0db62ccd1d
- Added hay bales to the outside area. - Edited texture sizes on PC and mobile. - Enabled mesh compression on models.
Jamie Greunbaum2024-12-24 18:17:09 -05:00
59802bc793
Added a separate shadow caster to buckets to eliminate holes in shadows.
Jamie Greunbaum2024-12-24 15:28:03 -05:00
8f2102b4f6
Buckets now have properly sharp edges where appropriate.
Jamie Greunbaum2024-12-24 15:12:51 -05:00
605fe0c876
- Added a pitchfork to the stable. - Added a shovel to the stable. - Fixed UVs on the handles for the rake, pitchfork, and shovel.
Jamie Greunbaum2024-12-22 14:06:20 -05:00
4a2eafa8ad
Added a rake that can be picked up and moved around.
Jamie Greunbaum2024-12-21 01:24:52 -05:00
a7dd678090
Switched horseshoe to use LightSync script, which should be a bit more efficient than the default ObjectSync script.
Jamie Greunbaum2024-12-15 21:48:51 -05:00
57d9aa55ab
- Added a special indoor post process volume to help with exposure changes. - Secret Vulpine trigger is now network synced. - Horseshoe is now network synced. Continuous for now, manual sync is planned.
Jamie Greunbaum2024-12-10 19:44:47 -05:00
0e20e4a8e5
Adjusted barrel and trigger placement for secret fox.
Jamie Greunbaum2024-12-09 15:09:28 -05:00
35d294e5e5
- Added a secret toggle to activate the very special vulpine. - Disabled jumping.
Jamie Greunbaum2024-12-09 03:21:13 -05:00
80ed37ca2e
Changed rotation of the second stool's exit marker.
Jamie Greunbaum2024-12-08 20:43:39 -05:00
c0c2f324eb
- Stool can now be sat on. - Updated spawn point model to something more sightly. - Lightmap caches removed from repository.
Jamie Greunbaum2024-12-04 17:02:28 -05:00
84c08254ed
Made the walls of the stable thicker, and added collision to all support beams.
Jamie Greunbaum2024-12-03 14:28:45 -05:00
84c54484ee
Doors are now prefabs, since I finally learned how to make prefabs.
Jamie Greunbaum2024-12-02 21:35:14 -05:00
05ed27f2e3
Horseshoe can now be hung back up onto the door after being removed.
Jamie Greunbaum2024-12-02 20:38:33 -05:00
be4b9384af
Horseshoe can be removed from the door, just for fun.
Jamie Greunbaum2024-12-02 00:15:49 -05:00
3a692587c5
Added a bunch of new details to the stable. Still a work in progress.
Jamie Greunbaum2024-11-20 01:49:36 -05:00
3fecb5f2c2
- Mirror toggle switches now function as intended. - Included a bunch more project data that might not be needed but whatever.
Jamie Greunbaum2024-11-19 14:59:49 -05:00
5d6c2af9b8
- Added a way to enable a mirror, as is necessary for all VRChat worlds. - Stable wall supports are now 4 inches instead of 2 inches.
Jamie Greunbaum2024-11-19 04:14:24 -05:00