51d8c55afe
- Skee-ball now keeps track of used balls and no longer double-counts balls.
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- TriggerToggle now accepts a list of GameObjects to toggle.
- Skee-ball disables only scoreboxes to prevent balls from being dropped early.
2026-03-01 18:13:33 -05:00
61589da9f0
Chicken behaviour much less likely to freak out when at exact threshold values.
2026-02-27 03:19:54 -05:00
cae608f468
- Horseshoes now create a cloud of sand when hitting the sand pit.
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- Horseshoe score text should now sync.
- Score text on horseshoes will hopefully not slowly drift away any longer.
- Chicken sounds now load in background.
2026-02-26 22:54:42 -05:00
8c29052216
- Added a game manager for keeping score.
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- Added concrete platforms to the horseshoes court.
- Simplified stable barrel collision. Not related to horseshoes. Sorry.
2026-02-24 17:56:18 -05:00
77a9303b80
Improved skee-ball security by delaying when scoring is re-activated.
2026-02-20 10:49:15 -05:00
28ff97104a
- Skee-ball will now only score if the person who threw the ball is the player.
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- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
a7bcc5f056
Mirrors are now disabled when leaving the stable, and re-enabled on re-entry.
2026-02-10 14:41:59 -05:00
184c5f986a
- Chickens are now louder.
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- Chicken forward raycast is now a bit longer.
- Walk, run, and turn speeds for chickens are now adjustable in inspector.
- Default chicken turn speed decreased in prefab.
- Chicken collision capsule slightly adjusted.
- Removed lightmap and reflection probe bakes from the repository.
2026-02-07 18:53:50 -05:00
43fdd17b46
- Switched to standard VRC Object Sync for chickens for reliability.
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- Added light probes for the future game room.
- Added tooltips to TimerSounds variables.
2026-02-04 17:33:02 -05:00
690c5a40c2
- Added chicken sounds to the chickens.
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- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00
74a7e93a13
Added a timer base class, and a random timer-based audio clip player.
2026-02-03 15:36:36 -05:00
ad4ca7c6eb
After much experimentation and effort, chickens now sync much more smoothly.
2026-02-01 03:20:33 -05:00
aa4583e341
Chickens now have better obstacle avoidance.
2026-01-30 14:30:45 -05:00
ecbfb02197
- Added a fence for the chickens.
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- Fixed chickens not resting when held.
- Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
2026-01-29 19:14:46 -05:00
72c104232b
Improved chicken syncing.
2026-01-29 14:48:02 -05:00
68b04418b5
- Added chimkins.
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- Corrected lightmap issues with the stable ground.
2026-01-29 11:50:06 -05:00
Jamie Greunbaum
57d9aa55ab
- Added a special indoor post process volume to help with exposure changes.
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- Secret Vulpine trigger is now network synced.
- Horseshoe is now network synced. Continuous for now, manual sync is planned.
2024-12-10 19:44:47 -05:00
Jamie Greunbaum
35d294e5e5
- Added a secret toggle to activate the very special vulpine.
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- Disabled jumping.
2024-12-09 03:21:13 -05:00
Jamie Greunbaum
05ed27f2e3
Horseshoe can now be hung back up onto the door after being removed.
2024-12-02 20:38:33 -05:00
Jamie Greunbaum
be4b9384af
Horseshoe can be removed from the door, just for fun.
2024-12-02 00:15:49 -05:00
Jamie Greunbaum
3fecb5f2c2
- Mirror toggle switches now function as intended.
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- Included a bunch more project data that might not be needed but whatever.
2024-11-19 14:59:49 -05:00
Jamie Greunbaum
5d6c2af9b8
- Added a way to enable a mirror, as is necessary for all VRChat worlds.
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- Stable wall supports are now 4 inches instead of 2 inches.
2024-11-19 04:14:24 -05:00
Jamie Greunbaum
803606dcff
Initial commit.
2024-11-18 18:53:27 -05:00