- Moved video screen into its own separate movie tent. - Adjusted stable post-processing volume. - Chickens are now at full volume. - Added button to toggle chickens off and on.
45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using UdonSharp;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace VRCBilliardsCE.Packages.com.vrcbilliards.vrcbce.Runtime.Scripts.Components
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{
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/// <summary>
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/// A class that dumps VRCBCE things that happen to a structured log stream.
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class OscSlogger : UdonSharpBehaviour
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{
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public string oscPrefix = "[VRCBCE OSC]event={0}";
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public string oscJoinedTeam = "joinedTeam,playerID={0}";
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public string oscGameStartedPlayer = "gameStarted,isPlayer=true";
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public string oscGameStartedSpectator = "gameStarted,isPlayer=false";
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public string oscScoresUpdated = "scoresUpdated,turnID={0},gameOver={1},teamAScore={2},fouled={3},teamBScore={4}";
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public string oscGameReset = "gameReset,reason={0}";
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private void OscBuildOutput(string input)
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{
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Debug.Log(string.Format(oscPrefix, input));
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}
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public void OscReportJoinedTeam(int playerID)
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{
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OscBuildOutput(string.Format(oscJoinedTeam, playerID));
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}
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public void OscReportGameStarted(bool isPlaying)
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{
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OscBuildOutput(isPlaying ? oscGameStartedPlayer : oscGameStartedSpectator);
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}
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public void OscReportScoresUpdated(bool isGameOver, uint turnID, int teamAScore, bool fouled, int teamBScore)
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{
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OscBuildOutput(string.Format(oscScoresUpdated, turnID, isGameOver, teamAScore, fouled, teamBScore));
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}
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public void OscReportGameReset(ResetReason reason)
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{
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OscBuildOutput(string.Format(oscGameReset, PoolStateManager.ToReasonString(reason)));
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}
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}
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} |