Jamie Greunbaum 8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00

53 lines
1.6 KiB
C#

using UdonSharp;
using UnityEngine;
namespace Pyralix.SkeeBall
{
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class BoosterButton : UdonSharpBehaviour
{
[SerializeField] private SkeeballMain SkeeballMain;
[SerializeField] private GameObject BoosterTrigger;
[SerializeField] private GameObject ButtonLight;
[SerializeField] private AudioSource Speaker;
[SerializeField] private AudioClip OnSound;
[SerializeField] private AudioClip OffSound;
[UdonSynced] private bool BoosterLightOn;
public override void Interact()
{
if (!ButtonLight.activeSelf)
{
Speaker.PlayOneShot(OnSound, SkeeballMain._AudioVolume);
BoosterLightOn = true;
}
else
{
Speaker.PlayOneShot(OffSound, SkeeballMain._AudioVolume);
BoosterLightOn = false;
}
RequestSerialization();
BoosterTrigger.SetActive(!BoosterTrigger.activeSelf);
ButtonLight.SetActive(!ButtonLight.activeSelf);
}
public override void OnDeserialization()
{
if (BoosterLightOn)
{
Speaker.PlayOneShot(OnSound, SkeeballMain._AudioVolume);
ButtonLight.SetActive(true);
BoosterTrigger.SetActive(true);
}
else
{
Speaker.PlayOneShot(OffSound, SkeeballMain._AudioVolume);
ButtonLight.SetActive(false);
BoosterTrigger.SetActive(false);
}
}
}
}