- Moved video screen into its own separate movie tent. - Adjusted stable post-processing volume. - Chickens are now at full volume. - Added button to toggle chickens off and on.
84 lines
2.2 KiB
Plaintext
84 lines
2.2 KiB
Plaintext
// Custom shader made by Juice...
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Shader "Custom/StandardScrollingEmissive" {
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Properties {
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[Header(Texture (UV1))]
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_Color("Color", Color) = (1,1,1,1)
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_MainTex("Texture", 2D) = "white" {}
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[Header(Emission (UV2))]
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[HDR]_EmissionColor("Color", Color) = (1,1,1,1)
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_EmissionTex("Texture", 2D) = "white" {}
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_EmissionBoost("Emission Boost", Range(0,5)) = 0.0
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_ScrollX ("Scroll X", Range(-5,5)) = 0.0
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_ScrollY ("Scroll Y", Range(-5,5)) = 0.0
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[HDR][Header(Surface (UV3))]
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_BumpMap("Normal", 2D) = "bump" {}
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_BumpScale("Normal Scale", Float) = 1
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_Glossiness("Smoothness", Range(0,1)) = 0.0
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_Metallic("Metallic", Range(0,1)) = 0.0
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[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
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}
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SubShader
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{
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Tags {
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"RenderType"="Opaque"
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"Queue"="Geometry"
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}
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LOD 200
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Cull Back
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CGPROGRAM
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#pragma surface surf Standard
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#pragma shader_feature _METALLICGLOSSMAP
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#pragma shader_feature _EMISSION
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#pragma target 3.0
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#pragma shader_feature_local _SPECULARHIGHLIGHTS_OFF
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sampler2D _MainTex;
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sampler2D _EmissionTex;
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sampler2D _BumpMap;
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struct Input {
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float2 uv_MainTex: TEXCOORD0;
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float2 uv2_EmissionTex: TEXCOORD1;
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float2 uv3_BumpMap: TEXCOORD2;
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};
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float4 _Color;
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float4 _EmissionColor;
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float _EmissionBoost;
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float _ScrollX;
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float _ScrollY;
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float _BumpScale;
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float _Glossiness;
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float _Metallic;
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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float2 scrolledUV = IN.uv2_EmissionTex;
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float xScrollValue = frac(_ScrollX * (_Time));
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float yScrollValue = frac(_ScrollY * (_Time));
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scrolledUV += float2(xScrollValue, yScrollValue);
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o.Emission = tex2D(_EmissionTex, scrolledUV) * _EmissionColor * (_EmissionBoost + 1);
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float3 n = UnpackScaleNormal(tex2D (_BumpMap, IN.uv3_BumpMap), _BumpScale);
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o.Albedo = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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o.Normal = n;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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}
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ENDCG
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}
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FallBack "Standard"
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} |