Jamie Greunbaum 8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00

66 lines
1.6 KiB
C#

using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
namespace VRCBilliardsCE.Packages.com.vrcbilliards.vrcbce.Runtime.Scripts
{
/// <summary>
/// Animation manager for M.O.O.N's UI.
/// </summary>
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class UIAnimationManager : UdonSharpBehaviour
{
public PoolMenu poolMenu;
public Animator uiGuideToggle;
public Animator uiTeamToggle;
public TextMeshProUGUI modeButtonText;
public TextMeshProUGUI modeLeft;
public TextMeshProUGUI modeRight;
public Logger logger;
[UdonSynced]
private bool isGuide = true;
[UdonSynced]
private bool isTeams = true;
private void UpdateSyncedVariables()
{
Networking.SetOwner(Networking.LocalPlayer, gameObject);
RequestSerialization();
OnDeserialization();
}
public void _SwitchGuideMode()
{
isGuide = !isGuide;
UpdateSyncedVariables();
}
public void _SwitchTeams()
{
isTeams = !isTeams;
UpdateSyncedVariables();
}
public override void OnDeserialization()
{
uiGuideToggle.SetBool("Toggle", isGuide);
uiTeamToggle.SetBool("Toggle", isTeams);
if (isGuide)
poolMenu._EnableGuideline();
else
poolMenu._DisableGuideline();
if (isTeams)
poolMenu._DeselectTeams();
else
poolMenu._SelectTeams();
}
}
}