TheStable/Assets/Pyralix/Skee-Ball/Udon/Misc/BallBlockerReset.cs
Jamie Greunbaum 8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00

29 lines
675 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
namespace Pyralix.SkeeBall
{
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class BallBlockerReset : UdonSharpBehaviour
{
[SerializeField] private SkeeballMain SkeeballMain;
private int _ballCount;
private void OnTriggerExit(Collider other)
{
if(Utilities.IsValid(other) && other != null && other.GetComponent<Ball>())
{
_ballCount++;
if (Networking.IsOwner(gameObject))
{
SkeeballMain._IncrementBlockCount();
}
}
}
}
}