Jamie Greunbaum
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a11bd66fbc
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Switched out fonts that were apparently from an unrelated plugin with ones available to a blank Unreal Engine project.
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2023-04-05 11:34:53 -04:00 |
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Jamie Greunbaum
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81b638e9b3
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Attempted to fix EnhancedInput issues by changing a few settings. It didn't work.
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2023-03-31 14:47:51 -04:00 |
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Jamie Greunbaum
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5816ec390b
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Reworked a whole lot of code so that we can eventually add more than just Bugzilla support to the plugin.
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2023-03-30 18:59:16 -04:00 |
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Jamie Greunbaum
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3f20507962
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- Transparency on placement marker reduced to 25% for improved visibility.
- Laser shaft made translucent so it can also ignore depth.
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2023-03-27 14:09:07 -04:00 |
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Jamie Greunbaum
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1d15350610
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Crosshairs are now only visible when nothing is hit by the line trace, to further improve visibility.
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2023-03-27 14:07:20 -04:00 |
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Jamie Greunbaum
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da81ee271e
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Bug data shown on the overlay is now much more thorough and useful.
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2023-03-27 02:57:25 -04:00 |
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Jamie Greunbaum
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3e9688e055
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Bug placement marker now disappears when hovering over an existing bug to improve visibility.
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2023-03-27 02:56:55 -04:00 |
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Jamie Greunbaum
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e6beab5822
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Made reticle more translucent to possibly help with seeing bug placement markers more easily.
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2023-03-27 02:55:38 -04:00 |
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Jamie Greunbaum
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2c29b5e052
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Bug markers now correctly update immediately after being submitted and placed in the world.
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2023-03-27 02:20:58 -04:00 |
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Jamie Greunbaum
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89c759894c
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Bug markers can now be shown and hidden in the current level via static functions.
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2023-03-25 23:47:12 -04:00 |
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Jamie Greunbaum
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5667a99105
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Error message box now closes submission form for server communication errors as well.
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2023-03-25 01:10:52 -04:00 |
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Jamie Greunbaum
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d2cb047651
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- Time scaling caused too many issues, and has been removed.
- Since time scaling is no longer used, markers are now placed using a timer instead of on tick.
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2023-03-24 17:42:43 -04:00 |
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Jamie Greunbaum
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32d0d61e67
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Bug submission works, and now there is a mysterious bug that makes this whole thing crash for reasons I am unable to track. Great.
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2023-03-24 01:44:40 -04:00 |
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Jamie Greunbaum
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5abc7ca484
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Once again made a lot of changes that are too numerous to adequately describe. Rest assured it was a lot.
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2023-03-23 02:22:06 -04:00 |
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Jamie Greunbaum
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a19e70d8f6
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A bunch of bug placement improvements, an indicator when leaving the bug placer, configuration options, early server access code... there's a lot here. Not even gonna try to be coherent. It's just a lot.
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2023-03-21 03:20:34 -04:00 |
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Jamie Greunbaum
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2a3fc4e75c
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Placing markers works, and filling out the bug report partially works. Server queries are being tested out now.
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2023-03-20 01:05:16 -04:00 |
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Jamie Greunbaum
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0313ff4f7f
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A hell of a lot of work just happened here. Don't even ask.
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2023-03-18 18:44:42 -04:00 |
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Jamie Greunbaum
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39d05a6435
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Line trace now occurs on tick, and draws a normal direction of the trace hit.
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2023-03-16 02:41:25 -04:00 |
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Jamie Greunbaum
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4aadcee90c
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More functionality moved to C++, allowing BugPlacerPawn to properly initialise and destroy itself.
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2023-03-16 01:28:04 -04:00 |
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Jamie Greunbaum
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dba5c7712a
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Increased scalar modifier on controller speed adjustment.
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2023-03-15 23:45:14 -04:00 |
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Jamie Greunbaum
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651fdaaefa
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Added a max speed adjustment on the mouse keys and controller bumpers.
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2023-03-15 23:37:14 -04:00 |
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Jamie Greunbaum
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efe97745b0
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Created a plugin for placing bug report markers directly into the game.
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2023-03-15 00:25:56 -04:00 |
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