28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
// ©2022 Batty Bovine Productions, LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "BugPlacerPawn.generated.h"
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UCLASS()
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class UNREALZILLA_API ABugPlacerPawn : public APawn
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{
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GENERATED_BODY()
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public:
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ABugPlacerPawn();
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virtual void BeginPlay() override;
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private:
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true"))
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TObjectPtr<class USphereComponent> SphereComponent;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true"))
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TObjectPtr<class UFloatingPawnMovement> PawnMovement;
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};
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