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// ©2022 Batty Bovine Productions, LLC. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "BugPlacerPawn.generated.h"
UCLASS()
class UNREALZILLA_API ABugPlacerPawn : public APawn
{
GENERATED_BODY()
public:
ABugPlacerPawn();
virtual void BeginPlay() override;
private:
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true"))
TObjectPtr<class USphereComponent> SphereComponent;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true"))
TObjectPtr<class UFloatingPawnMovement> PawnMovement;
};