Mesh slicing now works properly when a cut crosses through multiple surfaces.
This commit is contained in:
@@ -11,6 +11,7 @@
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#include <map>
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#include <map>
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#include "godot_cpp/classes/immediate_mesh.hpp"
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#include "godot_cpp/classes/time.hpp"
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#include "godot_cpp/classes/time.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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using namespace godot;
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using namespace godot;
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@@ -24,7 +25,7 @@ MeshEditingLibrary::~MeshEditingLibrary()
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{
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{
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}
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}
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PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original_mesh_instance, const Skeleton3D *original_skeleton, const Plane &local_plane, Ref<ArrayMesh> out_first_half, Ref<ArrayMesh> out_other_half, const MeshEditCapUV cap_option, const Ref<StandardMaterial3D> cap_material)
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PackedVector3Array MeshEditingLibrary::slice_mesh(MeshInstance3D *original_mesh_instance, const Skeleton3D *original_skeleton, const Plane &local_plane, Ref<ArrayMesh> out_first_half, Ref<ArrayMesh> out_other_half, const MeshEditCapUV cap_option, const Ref<StandardMaterial3D> cap_material)
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{
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{
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const Time *time = Time::get_singleton();
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const Time *time = Time::get_singleton();
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@@ -40,6 +41,38 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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PackedVector3Array impact_points;
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PackedVector3Array impact_points;
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std::vector<bool> surface_has_normal; surface_has_normal.resize(num_surfaces);
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std::vector<bool> surface_has_tangent; surface_has_tangent.resize(num_surfaces);
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std::vector<bool> surface_has_uv; surface_has_uv.resize(num_surfaces);
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std::vector<bool> surface_has_uv2; surface_has_uv2.resize(num_surfaces);
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std::vector<bool> surface_has_colour; surface_has_colour.resize(num_surfaces);
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std::vector<bool> surface_has_bone; surface_has_bone.resize(num_surfaces);
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std::vector<bool> surface_has_weight; surface_has_weight.resize(num_surfaces);
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std::vector<uint32_t> surface_bone_array_size; surface_bone_array_size.resize(num_surfaces);
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std::vector<uint8_t> surface_num_bones_per_vertex; surface_num_bones_per_vertex.resize(num_surfaces);
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std::vector<PackedVector3Array> first_half_vertices; first_half_vertices.resize(num_surfaces);
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std::vector<PackedVector3Array> first_half_normals; first_half_normals.resize(num_surfaces);
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std::vector<PackedFloat32Array> first_half_tangents; first_half_tangents.resize(num_surfaces);
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std::vector<PackedVector2Array> first_half_uvs; first_half_uvs.resize(num_surfaces);
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std::vector<PackedVector2Array> first_half_uv2s; first_half_uv2s.resize(num_surfaces);
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std::vector<PackedColorArray> first_half_colours; first_half_colours.resize(num_surfaces);
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std::vector<PackedInt32Array> first_half_bones; first_half_bones.resize(num_surfaces);
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std::vector<PackedFloat32Array> first_half_weights; first_half_weights.resize(num_surfaces);
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std::vector<PackedVector3Array> other_half_vertices; other_half_vertices.resize(num_surfaces);
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std::vector<PackedVector3Array> other_half_normals; other_half_normals.resize(num_surfaces);
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std::vector<PackedFloat32Array> other_half_tangents; other_half_tangents.resize(num_surfaces);
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std::vector<PackedVector2Array> other_half_uvs; other_half_uvs.resize(num_surfaces);
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std::vector<PackedVector2Array> other_half_uv2s; other_half_uv2s.resize(num_surfaces);
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std::vector<PackedColorArray> other_half_colours; other_half_colours.resize(num_surfaces);
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std::vector<PackedInt32Array> other_half_bones; other_half_bones.resize(num_surfaces);
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std::vector<PackedFloat32Array> other_half_weights; other_half_weights.resize(num_surfaces);
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std::vector<PackedInt32Array> first_half_indices; first_half_indices.resize(num_surfaces);
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std::vector<PackedInt32Array> other_half_indices; other_half_indices.resize(num_surfaces);
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PackedVector3Array cap_section_vertices;
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PackedVector3Array cap_section_vertices;
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PackedVector3Array cap_section_normals;
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PackedVector3Array cap_section_normals;
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PackedVector3Array cap_section_flipped_normals;
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PackedVector3Array cap_section_flipped_normals;
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@@ -52,6 +85,8 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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PackedFloat32Array cap_section_weights;
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PackedFloat32Array cap_section_weights;
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PackedInt32Array cap_section_indices;
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PackedInt32Array cap_section_indices;
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std::vector<MeshEditEdge3D> clip_edges;
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for (uint8_t surface = 0; surface < num_surfaces; surface++)
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for (uint8_t surface = 0; surface < num_surfaces; surface++)
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{
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{
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const SkinnedVertices &surface_skinned_vertex_positions = skinned_vertex_positions[surface];
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const SkinnedVertices &surface_skinned_vertex_positions = skinned_vertex_positions[surface];
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@@ -75,36 +110,19 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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std::map<uint32_t, uint32_t> base_to_sliced_vert_index;
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std::map<uint32_t, uint32_t> base_to_sliced_vert_index;
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std::map<uint32_t, uint32_t> base_to_other_sliced_vert_index;
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std::map<uint32_t, uint32_t> base_to_other_sliced_vert_index;
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const bool has_normal = surface_normal_array.size() >= num_vertices;
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const bool has_normal = surface_normal_array.size() >= num_vertices; surface_has_normal[surface] = has_normal;
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const bool has_tangent = surface_tangent_array.size() >= num_vertices * 4;
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const bool has_tangent = surface_tangent_array.size() >= num_vertices * 4; surface_has_tangent[surface] = has_tangent;
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const bool has_uv = surface_uv_array.size() >= num_vertices;
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const bool has_uv = surface_uv_array.size() >= num_vertices; surface_has_uv[surface] = has_uv;
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const bool has_uv2 = surface_uv2_array.size() >= num_vertices;
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const bool has_uv2 = surface_uv2_array.size() >= num_vertices; surface_has_uv2[surface] = has_uv2;
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const bool has_colour = surface_colour_array.size() >= num_vertices;
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const bool has_colour = surface_colour_array.size() >= num_vertices; surface_has_colour[surface] = has_colour;
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const bool has_bone = surface_bone_array.size() >= num_vertices * 4;
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const bool has_bone = surface_bone_array.size() >= num_vertices * 4; surface_has_bone[surface] = has_bone;
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const bool has_weight = surface_weight_array.size() >= num_vertices * 4;
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const bool has_weight = surface_weight_array.size() >= num_vertices * 4; surface_has_weight[surface] = has_weight;
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const uint32_t bone_array_size = surface_bone_array.size();
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const uint32_t bone_array_size = surface_bone_array.size();
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const uint8_t num_bones_per_vertex = bone_array_size / num_vertices;
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surface_bone_array_size[surface] = bone_array_size;
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PackedVector3Array first_half_section_vertices;
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const uint8_t num_bones_per_vertex = surface_bone_array_size[surface] / num_vertices;
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PackedVector3Array first_half_section_normals;
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surface_num_bones_per_vertex[surface] = num_bones_per_vertex;
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PackedFloat32Array first_half_section_tangents;
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PackedVector2Array first_half_section_uvs;
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PackedVector2Array first_half_section_uv2s;
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PackedColorArray first_half_section_colours;
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PackedInt32Array first_half_section_bones;
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PackedFloat32Array first_half_section_weights;
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PackedVector3Array other_half_section_vertices;
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PackedVector3Array other_half_section_normals;
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PackedFloat32Array other_half_section_tangents;
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PackedVector2Array other_half_section_uvs;
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PackedVector2Array other_half_section_uv2s;
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PackedColorArray other_half_section_colours;
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PackedInt32Array other_half_section_bones;
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PackedFloat32Array other_half_section_weights;
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std::vector<MeshEditEdge3D> clip_edges;
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for (uint32_t vertex = 0; vertex < num_vertices; vertex++)
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for (uint32_t vertex = 0; vertex < num_vertices; vertex++)
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{
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{
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@@ -112,71 +130,69 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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if (vertex_distance[vertex] >= 0.0f)
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if (vertex_distance[vertex] >= 0.0f)
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{
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{
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base_to_sliced_vert_index[vertex] = first_half_section_vertices.size();
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base_to_sliced_vert_index[vertex] = first_half_vertices[surface].size();
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first_half_section_vertices.append(surface_vertex_array_ptr[vertex]);
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first_half_vertices[surface].append(surface_vertex_array_ptr[vertex]);
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if (has_normal) { first_half_section_normals.append(surface_normal_array.ptr()[vertex]); }
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if (has_normal) { first_half_normals[surface].append(surface_normal_array.ptr()[vertex]); }
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if (has_uv) { first_half_section_uvs.append(surface_uv_array.ptr()[vertex]); }
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if (has_uv) { first_half_uvs[surface].append(surface_uv_array.ptr()[vertex]); }
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if (has_uv2) { first_half_section_uv2s.append(surface_uv2_array.ptr()[vertex]); }
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if (has_uv2) { first_half_uv2s[surface].append(surface_uv2_array.ptr()[vertex]); }
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if (has_colour) { first_half_section_colours.append(surface_colour_array.ptr()[vertex]); }
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if (has_colour) { first_half_colours[surface].append(surface_colour_array.ptr()[vertex]); }
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if (has_tangent)
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if (has_tangent)
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{
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{
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first_half_section_tangents.append(surface_tangent_array.ptr()[vertex * 4]);
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first_half_tangents[surface].append(surface_tangent_array.ptr()[vertex * 4]);
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first_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 1]);
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first_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 1]);
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first_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 2]);
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first_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 2]);
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first_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 3]);
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first_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 3]);
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}
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}
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if (has_bone)
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if (has_bone)
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{
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{
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for (uint8_t i = 0; i < num_bones_per_vertex; i++)
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for (uint8_t i = 0; i < num_bones_per_vertex; i++)
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{
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{
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first_half_section_bones.append(surface_bone_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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first_half_bones[surface].append(surface_bone_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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first_half_section_weights.append(surface_weight_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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first_half_weights[surface].append(surface_weight_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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base_to_other_sliced_vert_index[vertex] = other_half_section_vertices.size();
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base_to_other_sliced_vert_index[vertex] = other_half_vertices[surface].size();
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other_half_section_vertices.append(surface_vertex_array_ptr[vertex]);
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other_half_vertices[surface].append(surface_vertex_array_ptr[vertex]);
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if (has_normal) { other_half_section_normals.append(surface_normal_array.ptr()[vertex]); }
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if (has_normal) { other_half_normals[surface].append(surface_normal_array.ptr()[vertex]); }
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if (has_uv) { other_half_section_uvs.append(surface_uv_array.ptr()[vertex]); }
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if (has_uv) { other_half_uvs[surface].append(surface_uv_array.ptr()[vertex]); }
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if (has_uv2) { other_half_section_uv2s.append(surface_uv2_array.ptr()[vertex]); }
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if (has_uv2) { other_half_uv2s[surface].append(surface_uv2_array.ptr()[vertex]); }
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if (has_colour) { other_half_section_colours.append(surface_colour_array.ptr()[vertex]); }
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if (has_colour) { other_half_colours[surface].append(surface_colour_array.ptr()[vertex]); }
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if (has_tangent)
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if (has_tangent)
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{
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{
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other_half_section_tangents.append(surface_tangent_array.ptr()[vertex * 4]);
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other_half_tangents[surface].append(surface_tangent_array.ptr()[vertex * 4]);
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other_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 1]);
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other_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 1]);
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other_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 2]);
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other_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 2]);
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other_half_section_tangents.append(surface_tangent_array.ptr()[(vertex * 4) + 3]);
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other_half_tangents[surface].append(surface_tangent_array.ptr()[(vertex * 4) + 3]);
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}
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}
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if (has_bone)
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if (has_bone)
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{
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{
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for (uint8_t i = 0; i < num_bones_per_vertex; i++)
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for (uint8_t i = 0; i < num_bones_per_vertex; i++)
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{
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{
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other_half_section_bones.append(surface_bone_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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other_half_bones[surface].append(surface_bone_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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other_half_section_weights.append(surface_weight_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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other_half_weights[surface].append(surface_weight_array.ptr()[(vertex * num_bones_per_vertex) + i]);
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}
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}
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}
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}
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}
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}
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}
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}
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PackedInt32Array first_half_section_indices;
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PackedInt32Array other_half_section_indices;
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const PackedInt32Array &surface_index_array = surface_arrays[ArrayMesh::ARRAY_INDEX];
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const PackedInt32Array &surface_index_array = surface_arrays[ArrayMesh::ARRAY_INDEX];
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PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Surface ", surface, " sorted by plane distance at ", time->get_ticks_msec(), "ms");
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PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Surface ", surface, " sorted by plane distance at ", time->get_ticks_msec(), "ms");
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if (!(first_half_section_vertices.size() > 0 && other_half_section_vertices.size() > 0))
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if (!(first_half_vertices[surface].size() > 0 && other_half_vertices[surface].size() > 0))
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{
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{
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if (first_half_section_vertices.size() > 0)
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if (first_half_vertices[surface].size() > 0)
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{
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{
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first_half_section_indices = surface_index_array;
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first_half_indices[surface] = surface_index_array;
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}
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}
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else if (other_half_section_vertices.size() > 0)
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else if (other_half_vertices[surface].size() > 0)
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{
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{
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other_half_section_indices = surface_index_array;
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other_half_indices[surface] = surface_index_array;
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}
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}
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}
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}
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else
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else
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@@ -202,15 +218,15 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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if (sliced_v[0] != base_to_sliced_end && sliced_v[1] != base_to_sliced_end && sliced_v[2] != base_to_sliced_end)
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if (sliced_v[0] != base_to_sliced_end && sliced_v[1] != base_to_sliced_end && sliced_v[2] != base_to_sliced_end)
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{ // If the triangle is entirely in the first slice, send all the vertices to the first slice.
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{ // If the triangle is entirely in the first slice, send all the vertices to the first slice.
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first_half_section_indices.append(sliced_v[0]->second);
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first_half_indices[surface].append(sliced_v[0]->second);
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first_half_section_indices.append(sliced_v[1]->second);
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first_half_indices[surface].append(sliced_v[1]->second);
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first_half_section_indices.append(sliced_v[2]->second);
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first_half_indices[surface].append(sliced_v[2]->second);
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}
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}
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else if (sliced_other_v[0] != base_to_other_sliced_end && sliced_other_v[1] != base_to_other_sliced_end && sliced_other_v[2] != base_to_other_sliced_end)
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else if (sliced_other_v[0] != base_to_other_sliced_end && sliced_other_v[1] != base_to_other_sliced_end && sliced_other_v[2] != base_to_other_sliced_end)
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{ // If the triangle is entirely in the second slice, send all the vertices to the second slice.
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{ // If the triangle is entirely in the second slice, send all the vertices to the second slice.
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other_half_section_indices.append(sliced_other_v[0]->second);
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other_half_indices[surface].append(sliced_other_v[0]->second);
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other_half_section_indices.append(sliced_other_v[1]->second);
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other_half_indices[surface].append(sliced_other_v[1]->second);
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other_half_section_indices.append(sliced_other_v[2]->second);
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other_half_indices[surface].append(sliced_other_v[2]->second);
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}
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}
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else
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else
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{ // If the triangle is split by the slice plane, then slice the overlapping edges.
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{ // If the triangle is split by the slice plane, then slice the overlapping edges.
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@@ -250,14 +266,15 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
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const Vector3 &interp_vert = surface_vertex_array[base_v[this_vert]].lerp(
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const Vector3 &interp_vert = surface_vertex_array[base_v[this_vert]].lerp(
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surface_vertex_array[base_v[next_vert]], alpha);
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surface_vertex_array[base_v[next_vert]], alpha);
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final_verts[num_final_verts++] = first_half_section_vertices.size();
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final_verts[num_final_verts++] = first_half_vertices[surface].size();
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other_final_verts[num_other_final_verts++] = other_half_section_vertices.size();
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other_final_verts[num_other_final_verts++] = other_half_vertices[surface].size();
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const Vector3 &skinned_interp_vert = surface_skinned_vertex_positions[base_v[this_vert]].lerp(
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const Vector3 &skinned_interp_vert = surface_skinned_vertex_positions[base_v[this_vert]].lerp(
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surface_skinned_vertex_positions[base_v[next_vert]], alpha);
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surface_skinned_vertex_positions[base_v[next_vert]], alpha);
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MeshEditVert3D edge_vertex;
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MeshEditVert3D edge_vertex;
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edge_vertex.index = first_half_section_vertices.size();
|
edge_vertex.surface = surface;
|
||||||
|
edge_vertex.index = first_half_vertices[surface].size();
|
||||||
edge_vertex.position = skinned_interp_vert;
|
edge_vertex.position = skinned_interp_vert;
|
||||||
if (clipped_edges == 0)
|
if (clipped_edges == 0)
|
||||||
{
|
{
|
||||||
@@ -270,14 +287,14 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
|
|||||||
clipped_edges++;
|
clipped_edges++;
|
||||||
assert(clipped_edges <= 2);
|
assert(clipped_edges <= 2);
|
||||||
|
|
||||||
first_half_section_vertices.append(interp_vert);
|
first_half_vertices[surface].append(interp_vert);
|
||||||
other_half_section_vertices.append(interp_vert);
|
other_half_vertices[surface].append(interp_vert);
|
||||||
|
|
||||||
if (has_normal)
|
if (has_normal)
|
||||||
{
|
{
|
||||||
const Vector3 interp_normal = surface_normal_array.ptr()[base_v[this_vert]].slerp(surface_normal_array.ptr()[base_v[next_vert]], alpha);
|
const Vector3 interp_normal = surface_normal_array.ptr()[base_v[this_vert]].slerp(surface_normal_array.ptr()[base_v[next_vert]], alpha);
|
||||||
first_half_section_normals.append(interp_normal);
|
first_half_normals[surface].append(interp_normal);
|
||||||
other_half_section_normals.append(interp_normal);
|
other_half_normals[surface].append(interp_normal);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_tangent)
|
if (has_tangent)
|
||||||
@@ -292,36 +309,36 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
|
|||||||
const Vector3 &interp_tangent = this_tangent.slerp(next_tangent, alpha);
|
const Vector3 &interp_tangent = this_tangent.slerp(next_tangent, alpha);
|
||||||
const uint8_t &interp_binormal = UtilityFunctions::roundi(UtilityFunctions::lerpf(this_binormal, next_binormal, alpha));
|
const uint8_t &interp_binormal = UtilityFunctions::roundi(UtilityFunctions::lerpf(this_binormal, next_binormal, alpha));
|
||||||
|
|
||||||
first_half_section_tangents.append(interp_tangent.x);
|
first_half_tangents[surface].append(interp_tangent.x);
|
||||||
first_half_section_tangents.append(interp_tangent.y);
|
first_half_tangents[surface].append(interp_tangent.y);
|
||||||
first_half_section_tangents.append(interp_tangent.z);
|
first_half_tangents[surface].append(interp_tangent.z);
|
||||||
first_half_section_tangents.append(interp_binormal);
|
first_half_tangents[surface].append(interp_binormal);
|
||||||
|
|
||||||
other_half_section_tangents.append(interp_tangent.x);
|
other_half_tangents[surface].append(interp_tangent.x);
|
||||||
other_half_section_tangents.append(interp_tangent.y);
|
other_half_tangents[surface].append(interp_tangent.y);
|
||||||
other_half_section_tangents.append(interp_tangent.z);
|
other_half_tangents[surface].append(interp_tangent.z);
|
||||||
other_half_section_tangents.append(interp_binormal);
|
other_half_tangents[surface].append(interp_binormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_uv)
|
if (has_uv)
|
||||||
{
|
{
|
||||||
const Vector2 &interp_uv = surface_uv_array.ptr()[base_v[this_vert]].lerp(surface_uv_array.ptr()[base_v[next_vert]], alpha);
|
const Vector2 &interp_uv = surface_uv_array.ptr()[base_v[this_vert]].lerp(surface_uv_array.ptr()[base_v[next_vert]], alpha);
|
||||||
first_half_section_uvs.append(interp_uv);
|
first_half_uvs[surface].append(interp_uv);
|
||||||
other_half_section_uvs.append(interp_uv);
|
other_half_uvs[surface].append(interp_uv);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_uv2)
|
if (has_uv2)
|
||||||
{
|
{
|
||||||
const Vector2 &interp_uv2 = surface_uv2_array.ptr()[base_v[this_vert]].lerp(surface_uv2_array.ptr()[base_v[next_vert]], alpha);
|
const Vector2 &interp_uv2 = surface_uv2_array.ptr()[base_v[this_vert]].lerp(surface_uv2_array.ptr()[base_v[next_vert]], alpha);
|
||||||
first_half_section_uv2s.append(interp_uv2);
|
first_half_uv2s[surface].append(interp_uv2);
|
||||||
other_half_section_uv2s.append(interp_uv2);
|
other_half_uv2s[surface].append(interp_uv2);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_colour)
|
if (has_colour)
|
||||||
{
|
{
|
||||||
const Color &interp_colour = surface_colour_array.ptr()[base_v[this_vert]].lerp(surface_colour_array.ptr()[base_v[next_vert]], alpha);
|
const Color &interp_colour = surface_colour_array.ptr()[base_v[this_vert]].lerp(surface_colour_array.ptr()[base_v[next_vert]], alpha);
|
||||||
first_half_section_colours.append(interp_colour);
|
first_half_colours[surface].append(interp_colour);
|
||||||
other_half_section_colours.append(interp_colour);
|
other_half_colours[surface].append(interp_colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_bone && has_weight)
|
if (has_bone && has_weight)
|
||||||
@@ -389,17 +406,17 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
|
|||||||
if (vertex_bone < bone_weight_pairs.size())
|
if (vertex_bone < bone_weight_pairs.size())
|
||||||
{
|
{
|
||||||
const float normalised_weight = bone_weight_pairs[vertex_bone].second / normalisation_value;
|
const float normalised_weight = bone_weight_pairs[vertex_bone].second / normalisation_value;
|
||||||
first_half_section_bones.append(bone_weight_pairs[vertex_bone].first);
|
first_half_bones[surface].append(bone_weight_pairs[vertex_bone].first);
|
||||||
first_half_section_weights.append(normalised_weight);
|
first_half_weights[surface].append(normalised_weight);
|
||||||
other_half_section_bones.append(bone_weight_pairs[vertex_bone].first);
|
other_half_bones[surface].append(bone_weight_pairs[vertex_bone].first);
|
||||||
other_half_section_weights.append(normalised_weight);
|
other_half_weights[surface].append(normalised_weight);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
first_half_section_bones.append(0);
|
first_half_bones[surface].append(0);
|
||||||
first_half_section_weights.append(0.0f);
|
first_half_weights[surface].append(0.0f);
|
||||||
other_half_section_bones.append(0);
|
other_half_bones[surface].append(0);
|
||||||
other_half_section_weights.append(0.0f);
|
other_half_weights[surface].append(0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -412,146 +429,156 @@ PackedVector3Array MeshEditingLibrary::slice_mesh(const MeshInstance3D *original
|
|||||||
|
|
||||||
for (uint32_t vertex_index = 2; vertex_index < num_final_verts; vertex_index++)
|
for (uint32_t vertex_index = 2; vertex_index < num_final_verts; vertex_index++)
|
||||||
{
|
{
|
||||||
first_half_section_indices.append(final_verts[0]);
|
first_half_indices[surface].append(final_verts[0]);
|
||||||
first_half_section_indices.append(final_verts[vertex_index - 1]);
|
first_half_indices[surface].append(final_verts[vertex_index - 1]);
|
||||||
first_half_section_indices.append(final_verts[vertex_index]);
|
first_half_indices[surface].append(final_verts[vertex_index]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint32_t vertex_index = 2; vertex_index < num_other_final_verts; vertex_index++)
|
for (uint32_t vertex_index = 2; vertex_index < num_other_final_verts; vertex_index++)
|
||||||
{
|
{
|
||||||
other_half_section_indices.append(other_final_verts[0]);
|
other_half_indices[surface].append(other_final_verts[0]);
|
||||||
other_half_section_indices.append(other_final_verts[vertex_index - 1]);
|
other_half_indices[surface].append(other_final_verts[vertex_index - 1]);
|
||||||
other_half_section_indices.append(other_final_verts[vertex_index]);
|
other_half_indices[surface].append(other_final_verts[vertex_index]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (first_half_section_vertices.size() > 0 && first_half_section_indices.size() > 0)
|
if (first_half_vertices[surface].size() > 0 && first_half_indices[surface].size() > 0)
|
||||||
{
|
{
|
||||||
Array first_half_section;
|
Array first_half_section;
|
||||||
first_half_section.resize(ArrayMesh::ARRAY_MAX);
|
first_half_section.resize(ArrayMesh::ARRAY_MAX);
|
||||||
first_half_section[ArrayMesh::ARRAY_VERTEX] = first_half_section_vertices;
|
first_half_section[ArrayMesh::ARRAY_VERTEX] = first_half_vertices[surface];
|
||||||
if (has_normal) first_half_section[ArrayMesh::ARRAY_NORMAL] = first_half_section_normals;
|
if (has_normal) first_half_section[ArrayMesh::ARRAY_NORMAL] = first_half_normals[surface];
|
||||||
if (has_tangent) first_half_section[ArrayMesh::ARRAY_TANGENT] = first_half_section_tangents;
|
if (has_tangent) first_half_section[ArrayMesh::ARRAY_TANGENT] = first_half_tangents[surface];
|
||||||
if (has_uv) first_half_section[ArrayMesh::ARRAY_TEX_UV] = first_half_section_uvs;
|
if (has_uv) first_half_section[ArrayMesh::ARRAY_TEX_UV] = first_half_uvs[surface];
|
||||||
if (has_uv2) first_half_section[ArrayMesh::ARRAY_TEX_UV2] = first_half_section_uv2s;
|
if (has_uv2) first_half_section[ArrayMesh::ARRAY_TEX_UV2] = first_half_uv2s[surface];
|
||||||
if (has_colour) first_half_section[ArrayMesh::ARRAY_COLOR] = first_half_section_colours;
|
if (has_colour) first_half_section[ArrayMesh::ARRAY_COLOR] = first_half_colours[surface];
|
||||||
if (has_bone) first_half_section[ArrayMesh::ARRAY_BONES] = first_half_section_bones;
|
if (has_bone) first_half_section[ArrayMesh::ARRAY_BONES] = first_half_bones[surface];
|
||||||
if (has_weight) first_half_section[ArrayMesh::ARRAY_WEIGHTS] = first_half_section_weights;
|
if (has_weight) first_half_section[ArrayMesh::ARRAY_WEIGHTS] = first_half_weights[surface];
|
||||||
first_half_section[ArrayMesh::ARRAY_INDEX] = first_half_section_indices;
|
first_half_section[ArrayMesh::ARRAY_INDEX] = first_half_indices[surface];
|
||||||
|
|
||||||
out_first_half->add_surface_from_arrays(ArrayMesh::PRIMITIVE_TRIANGLES, first_half_section);
|
out_first_half->add_surface_from_arrays(ArrayMesh::PRIMITIVE_TRIANGLES, first_half_section);
|
||||||
out_first_half->surface_set_material(surface, original_mesh->surface_get_material(surface));
|
out_first_half->surface_set_material(surface, original_mesh->surface_get_material(surface));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (other_half_section_vertices.size() > 0 && other_half_section_indices.size() > 0)
|
if (other_half_vertices[surface].size() > 0 && other_half_indices[surface].size() > 0)
|
||||||
{
|
{
|
||||||
Array other_half_section;
|
Array other_half_section;
|
||||||
other_half_section.resize(ArrayMesh::ARRAY_MAX);
|
other_half_section.resize(ArrayMesh::ARRAY_MAX);
|
||||||
other_half_section[ArrayMesh::ARRAY_VERTEX] = other_half_section_vertices;
|
other_half_section[ArrayMesh::ARRAY_VERTEX] = other_half_vertices[surface];
|
||||||
if (has_normal) other_half_section[ArrayMesh::ARRAY_NORMAL] = other_half_section_normals;
|
if (has_normal) other_half_section[ArrayMesh::ARRAY_NORMAL] = other_half_normals[surface];
|
||||||
if (has_tangent) other_half_section[ArrayMesh::ARRAY_TANGENT] = other_half_section_tangents;
|
if (has_tangent) other_half_section[ArrayMesh::ARRAY_TANGENT] = other_half_tangents[surface];
|
||||||
if (has_uv) other_half_section[ArrayMesh::ARRAY_TEX_UV] = other_half_section_uvs;
|
if (has_uv) other_half_section[ArrayMesh::ARRAY_TEX_UV] = other_half_uvs[surface];
|
||||||
if (has_uv2) other_half_section[ArrayMesh::ARRAY_TEX_UV2] = other_half_section_uv2s;
|
if (has_uv2) other_half_section[ArrayMesh::ARRAY_TEX_UV2] = other_half_uv2s[surface];
|
||||||
if (has_colour) other_half_section[ArrayMesh::ARRAY_COLOR] = other_half_section_colours;
|
if (has_colour) other_half_section[ArrayMesh::ARRAY_COLOR] = other_half_colours[surface];
|
||||||
if (has_bone) other_half_section[ArrayMesh::ARRAY_BONES] = other_half_section_bones;
|
if (has_bone) other_half_section[ArrayMesh::ARRAY_BONES] = other_half_bones[surface];
|
||||||
if (has_weight) other_half_section[ArrayMesh::ARRAY_WEIGHTS] = other_half_section_weights;
|
if (has_weight) other_half_section[ArrayMesh::ARRAY_WEIGHTS] = other_half_weights[surface];
|
||||||
other_half_section[ArrayMesh::ARRAY_INDEX] = other_half_section_indices;
|
other_half_section[ArrayMesh::ARRAY_INDEX] = other_half_indices[surface];
|
||||||
|
|
||||||
out_other_half->add_surface_from_arrays(ArrayMesh::PRIMITIVE_TRIANGLES, other_half_section);
|
out_other_half->add_surface_from_arrays(ArrayMesh::PRIMITIVE_TRIANGLES, other_half_section);
|
||||||
out_other_half->surface_set_material(surface, original_mesh->surface_get_material(surface));
|
out_other_half->surface_set_material(surface, original_mesh->surface_get_material(surface));
|
||||||
}
|
}
|
||||||
|
|
||||||
PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Surface ", surface, " split edges at ", time->get_ticks_msec(), "ms");
|
PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Surface ", surface, " split edges at ", time->get_ticks_msec(), "ms");
|
||||||
|
}
|
||||||
|
|
||||||
if (clip_edges.size() > 0)
|
if (clip_edges.size() > 0)
|
||||||
|
{
|
||||||
|
std::vector<MeshEditEdge2D> edges_2d;
|
||||||
|
std::vector<MeshEditPolygon2D> polygon_set;
|
||||||
|
std::vector<MeshEditPolygon2D> error_polygons;
|
||||||
|
const Transform3D &plane_inverse_transform = MeshEditingLibrary::project_edges(edges_2d, original_mesh_instance->get_transform(), clip_edges, local_plane);
|
||||||
|
MeshEditingLibrary::build_2d_polygons_from_edges(polygon_set, edges_2d, error_polygons);
|
||||||
|
|
||||||
|
Ref<Mesh> debug_mesh = MeshEditingLibrary::draw_debug_polygons(polygon_set, plane_inverse_transform, Color(0.0, 1.0, 0.0, 1.0));
|
||||||
|
MeshInstance3D *mi = memnew(MeshInstance3D);
|
||||||
|
original_mesh_instance->add_child(mi);
|
||||||
|
mi->set_transform(Transform3D());
|
||||||
|
mi->set_mesh(debug_mesh);
|
||||||
|
|
||||||
|
MeshSlicePlaneOrientation uv_plane = MeshSlicePlaneOrientation::Z;
|
||||||
|
const Basis &mesh_instance_basis = original_mesh_instance->get_basis();
|
||||||
|
const Vector3 &local_plane_normal = local_plane.get_normal();
|
||||||
|
if (UtilityFunctions::absf(local_plane_normal.dot(mesh_instance_basis.xform(Vector3(0.0f, 1.0f, 0.0f)))) > 0.5f)
|
||||||
{
|
{
|
||||||
std::vector<MeshEditEdge2D> edges_2d;
|
uv_plane = MeshSlicePlaneOrientation::Y;
|
||||||
std::vector<MeshEditPolygon2D> polygon_set;
|
}
|
||||||
std::vector<MeshEditPolygon2D> error_polygons;
|
else if (UtilityFunctions::absf(local_plane_normal.dot(mesh_instance_basis.xform(Vector3(1.0f, 0.0f, 0.0f)))) > 0.5f)
|
||||||
MeshEditingLibrary::project_edges(edges_2d, original_mesh_instance->get_transform(), clip_edges, local_plane);
|
{
|
||||||
MeshEditingLibrary::build_2d_polygons_from_edges(polygon_set, edges_2d, error_polygons);
|
uv_plane = MeshSlicePlaneOrientation::X;
|
||||||
|
|
||||||
MeshSlicePlaneOrientation uv_plane = MeshSlicePlaneOrientation::Z;
|
|
||||||
const Basis &mesh_instance_basis = original_mesh_instance->get_basis();
|
|
||||||
const Vector3 &local_plane_normal = local_plane.get_normal();
|
|
||||||
if (UtilityFunctions::absf(local_plane_normal.dot(mesh_instance_basis.xform(Vector3(0.0f, 1.0f, 0.0f)))) > 0.5f)
|
|
||||||
{
|
|
||||||
uv_plane = MeshSlicePlaneOrientation::Y;
|
|
||||||
}
|
|
||||||
else if (UtilityFunctions::absf(local_plane_normal.dot(mesh_instance_basis.xform(Vector3(1.0f, 0.0f, 0.0f)))) > 0.5f)
|
|
||||||
{
|
|
||||||
uv_plane = MeshSlicePlaneOrientation::X;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Vector3 &mesh_bounds = original_mesh->get_aabb().get_size();
|
|
||||||
const uint32_t num_polygons = polygon_set.size();
|
|
||||||
for (uint32_t polygon_index = 0; polygon_index < num_polygons; polygon_index++)
|
|
||||||
{
|
|
||||||
using Point = std::array<float,2>;
|
|
||||||
using Polygon = std::vector<std::vector<Point>>;
|
|
||||||
|
|
||||||
Polygon earcut_polygon;
|
|
||||||
std::vector<Point> sub_polygon;
|
|
||||||
|
|
||||||
Vector3 polygon_centroid;
|
|
||||||
|
|
||||||
const uint32_t polygon_vertex_base = cap_section_vertices.size();
|
|
||||||
for (const MeshEditVert2D &vertex : polygon_set[polygon_index].vertices)
|
|
||||||
{
|
|
||||||
const Vector3 &position = first_half_section_vertices[vertex.index];
|
|
||||||
const Vector3 &local_plane_transformed_normal = skinned_vertex_transforms[surface][vertex.index].xform(local_plane_normal).normalized();
|
|
||||||
|
|
||||||
cap_section_vertices.append(position);
|
|
||||||
if (has_normal) { cap_section_normals.append(local_plane_transformed_normal); cap_section_flipped_normals.append(local_plane_transformed_normal * -1.0f); }
|
|
||||||
if (has_colour) { cap_section_colours.append(first_half_section_colours[vertex.index]); }
|
|
||||||
if (has_uv) { cap_section_uvs.append(MeshEditingLibrary::calculate_planar_uv(position, mesh_bounds, uv_plane)); }
|
|
||||||
if (has_uv2) { cap_section_uv2s.append(first_half_section_uv2s[vertex.index]); }
|
|
||||||
if (has_tangent)
|
|
||||||
{
|
|
||||||
for (uint8_t i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
cap_section_tangents.append(first_half_section_tangents[(vertex.index * 4) + i]);
|
|
||||||
cap_section_flipped_tangents.append(first_half_section_tangents[(vertex.index * 4) + i] * -1.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (has_bone)
|
|
||||||
{
|
|
||||||
for (uint8_t i = 0; i < num_bones_per_vertex; i++)
|
|
||||||
{
|
|
||||||
cap_section_bones.append(first_half_section_bones[(vertex.index * num_bones_per_vertex) + i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (has_weight)
|
|
||||||
{
|
|
||||||
for (uint8_t i = 0; i < num_bones_per_vertex; i++)
|
|
||||||
{
|
|
||||||
cap_section_weights.append(first_half_section_weights[(vertex.index * num_bones_per_vertex) + i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sub_polygon.push_back({vertex.position.x, vertex.position.y});
|
|
||||||
polygon_centroid += position;
|
|
||||||
}
|
|
||||||
|
|
||||||
polygon_centroid /= polygon_set[polygon_index].vertices.size();
|
|
||||||
impact_points.append(polygon_centroid);
|
|
||||||
|
|
||||||
earcut_polygon.push_back(sub_polygon);
|
|
||||||
std::vector<uint32_t> indices = mapbox::earcut<uint32_t>(earcut_polygon);
|
|
||||||
for (uint32_t i = 0; (i+2) < indices.size(); i += 3)
|
|
||||||
{
|
|
||||||
cap_section_indices.append(indices[i+1] + polygon_vertex_base);
|
|
||||||
cap_section_indices.append(indices[i] + polygon_vertex_base);
|
|
||||||
cap_section_indices.append(indices[i+2] + polygon_vertex_base);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Surface ", surface, " created cap surface at ", time->get_ticks_msec(), "ms");
|
const Vector3 &mesh_bounds = original_mesh->get_aabb().get_size();
|
||||||
|
const uint32_t num_polygons = polygon_set.size();
|
||||||
|
for (uint32_t polygon_index = 0; polygon_index < num_polygons; polygon_index++)
|
||||||
|
{
|
||||||
|
using Point = std::array<float,2>;
|
||||||
|
using Polygon = std::vector<std::vector<Point>>;
|
||||||
|
|
||||||
|
Polygon earcut_polygon;
|
||||||
|
std::vector<Point> sub_polygon;
|
||||||
|
|
||||||
|
Vector3 polygon_centroid;
|
||||||
|
|
||||||
|
const uint32_t polygon_vertex_base = cap_section_vertices.size();
|
||||||
|
for (const MeshEditVert2D &vertex : polygon_set[polygon_index].vertices)
|
||||||
|
{
|
||||||
|
const Vector3 &position = first_half_vertices[vertex.surface][vertex.index];
|
||||||
|
const Vector3 &local_plane_transformed_normal = skinned_vertex_transforms[vertex.surface][vertex.index].xform(local_plane_normal).normalized();
|
||||||
|
|
||||||
|
cap_section_vertices.append(position);
|
||||||
|
if (surface_has_normal[vertex.surface])
|
||||||
|
{
|
||||||
|
cap_section_normals.append(local_plane_transformed_normal);
|
||||||
|
cap_section_flipped_normals.append(local_plane_transformed_normal * -1.0f);
|
||||||
|
}
|
||||||
|
if (surface_has_colour[vertex.surface]) { cap_section_colours.append(first_half_colours[vertex.surface][vertex.index]); }
|
||||||
|
if (surface_has_uv[vertex.surface]) { cap_section_uvs.append(MeshEditingLibrary::calculate_planar_uv(position, mesh_bounds, uv_plane)); }
|
||||||
|
if (surface_has_uv2[vertex.surface]) { cap_section_uv2s.append(first_half_uv2s[vertex.surface][vertex.index]); }
|
||||||
|
if (surface_has_tangent[vertex.surface])
|
||||||
|
{
|
||||||
|
for (uint8_t i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
cap_section_tangents.append(first_half_tangents[vertex.surface][(vertex.index * 4) + i]);
|
||||||
|
cap_section_flipped_tangents.append(first_half_tangents[vertex.surface][(vertex.index * 4) + i] * -1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (surface_has_bone[vertex.surface])
|
||||||
|
{
|
||||||
|
for (uint8_t i = 0; i < surface_num_bones_per_vertex[vertex.surface]; i++)
|
||||||
|
{
|
||||||
|
cap_section_bones.append(first_half_bones[vertex.surface][(vertex.index * surface_num_bones_per_vertex[vertex.surface]) + i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (surface_has_weight[vertex.surface])
|
||||||
|
{
|
||||||
|
for (uint8_t i = 0; i < surface_num_bones_per_vertex[vertex.surface]; i++)
|
||||||
|
{
|
||||||
|
cap_section_weights.append(first_half_weights[vertex.surface][(vertex.index * surface_num_bones_per_vertex[vertex.surface]) + i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sub_polygon.push_back({vertex.position.x, vertex.position.y});
|
||||||
|
polygon_centroid += position;
|
||||||
|
}
|
||||||
|
|
||||||
|
polygon_centroid /= polygon_set[polygon_index].vertices.size();
|
||||||
|
impact_points.append(polygon_centroid);
|
||||||
|
|
||||||
|
earcut_polygon.push_back(sub_polygon);
|
||||||
|
std::vector<uint32_t> indices = mapbox::earcut<uint32_t>(earcut_polygon);
|
||||||
|
for (uint32_t i = 0; (i+2) < indices.size(); i += 3)
|
||||||
|
{
|
||||||
|
cap_section_indices.append(indices[i+1] + polygon_vertex_base);
|
||||||
|
cap_section_indices.append(indices[i] + polygon_vertex_base);
|
||||||
|
cap_section_indices.append(indices[i+2] + polygon_vertex_base);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PRINT_LOG(MESH_EDITING_LIBRARY_TAG, "Created cap surfaces at ", time->get_ticks_msec(), "ms");
|
||||||
|
|
||||||
if (cap_section_vertices.size() > 0 && cap_section_indices.size() > 0)
|
if (cap_section_vertices.size() > 0 && cap_section_indices.size() > 0)
|
||||||
{
|
{
|
||||||
Array cap_mesh_section;
|
Array cap_mesh_section;
|
||||||
@@ -695,7 +722,7 @@ SkinnedSurfaces MeshEditingLibrary::get_skinned_vertex_positions(const Mesh *mes
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void MeshEditingLibrary::project_edges(std::vector<MeshEditEdge2D> &out_2d_edges, const Transform3D &to_node_space, const std::vector<MeshEditEdge3D> &in_3d_edges, const Plane &plane)
|
const Transform3D MeshEditingLibrary::project_edges(std::vector<MeshEditEdge2D> &out_2d_edges, const Transform3D &to_node_space, const std::vector<MeshEditEdge3D> &in_3d_edges, const Plane &plane)
|
||||||
{
|
{
|
||||||
out_2d_edges.resize(in_3d_edges.size());
|
out_2d_edges.resize(in_3d_edges.size());
|
||||||
|
|
||||||
@@ -705,6 +732,7 @@ void MeshEditingLibrary::project_edges(std::vector<MeshEditEdge2D> &out_2d_edges
|
|||||||
{
|
{
|
||||||
MeshEditVert2D v0;
|
MeshEditVert2D v0;
|
||||||
Vector3 p = plane_inverse_transform.xform(in_3d_edges[i].v0.position);
|
Vector3 p = plane_inverse_transform.xform(in_3d_edges[i].v0.position);
|
||||||
|
v0.surface = in_3d_edges[i].v0.surface;
|
||||||
v0.index = in_3d_edges[i].v0.index;
|
v0.index = in_3d_edges[i].v0.index;
|
||||||
v0.position.x = p.x;
|
v0.position.x = p.x;
|
||||||
v0.position.y = p.y;
|
v0.position.y = p.y;
|
||||||
@@ -712,12 +740,15 @@ void MeshEditingLibrary::project_edges(std::vector<MeshEditEdge2D> &out_2d_edges
|
|||||||
MeshEditVert2D v1;
|
MeshEditVert2D v1;
|
||||||
p = plane_inverse_transform.xform(in_3d_edges[i].v1.position);
|
p = plane_inverse_transform.xform(in_3d_edges[i].v1.position);
|
||||||
v1.index = in_3d_edges[i].v1.index;
|
v1.index = in_3d_edges[i].v1.index;
|
||||||
|
v1.surface = in_3d_edges[i].v1.surface;
|
||||||
v1.position.x = p.x;
|
v1.position.x = p.x;
|
||||||
v1.position.y = p.y;
|
v1.position.y = p.y;
|
||||||
|
|
||||||
out_2d_edges[i].v0 = v0;
|
out_2d_edges[i].v0 = v0;
|
||||||
out_2d_edges[i].v1 = v1;
|
out_2d_edges[i].v1 = v1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return plane_inverse_transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshEditingLibrary::build_2d_polygons_from_edges(std::vector<MeshEditPolygon2D> &out_polygons, const std::vector<MeshEditEdge2D> &in_edges, std::vector<MeshEditPolygon2D> &error_polygons)
|
void MeshEditingLibrary::build_2d_polygons_from_edges(std::vector<MeshEditPolygon2D> &out_polygons, const std::vector<MeshEditEdge2D> &in_edges, std::vector<MeshEditPolygon2D> &error_polygons)
|
||||||
@@ -844,3 +875,40 @@ const Vector2 MeshEditingLibrary::calculate_planar_uv(const Vector3 &vertex, con
|
|||||||
return Vector2(vertex.x / mesh_bounds.x, vertex.y / mesh_bounds.y);
|
return Vector2(vertex.x / mesh_bounds.x, vertex.y / mesh_bounds.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Ref<Mesh> MeshEditingLibrary::draw_debug_polygons(const std::vector<MeshEditPolygon2D> &polygons, const Transform3D &plane_transform, const Color &colour)
|
||||||
|
{
|
||||||
|
#ifdef DEBUG_ENABLED
|
||||||
|
Ref<StandardMaterial3D> material;
|
||||||
|
material.instantiate();
|
||||||
|
material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||||
|
material->set_shading_mode(BaseMaterial3D::SHADING_MODE_UNSHADED);
|
||||||
|
|
||||||
|
ImmediateMesh *im = memnew(ImmediateMesh);
|
||||||
|
im->surface_begin(Mesh::PRIMITIVE_LINE_STRIP, material);
|
||||||
|
const uint32_t num_polygons = polygons.size();
|
||||||
|
for (uint32_t i = 0; i < num_polygons; i++)
|
||||||
|
{
|
||||||
|
const MeshEditPolygon2D &polygon = polygons[i];
|
||||||
|
const uint32_t num_points = polygons[i].vertices.size();
|
||||||
|
for (uint32_t j = 0; j < num_points; j++)
|
||||||
|
{
|
||||||
|
const MeshEditVert2D &vertex = polygon.vertices[j];
|
||||||
|
const Vector3 &transformed_vertex = plane_transform.inverse().xform(Vector3(vertex.position.x, vertex.position.y, 0.0f));
|
||||||
|
|
||||||
|
im->surface_set_color(colour);
|
||||||
|
im->surface_add_vertex(transformed_vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
const MeshEditVert2D &vertex = polygon.vertices.front();
|
||||||
|
const Vector3 &transformed_vertex = plane_transform.inverse().xform(Vector3(vertex.position.x, vertex.position.y, 0.0f));
|
||||||
|
|
||||||
|
im->surface_set_color(colour);
|
||||||
|
im->surface_add_vertex(transformed_vertex);
|
||||||
|
}
|
||||||
|
im->surface_end();
|
||||||
|
|
||||||
|
return im;
|
||||||
|
#endif // DEBUG_ENABLED
|
||||||
|
}
|
||||||
|
|||||||
@@ -25,12 +25,14 @@ typedef std::vector<SkinnedVertices> SkinnedSurfaces;
|
|||||||
|
|
||||||
struct MeshEditVert3D
|
struct MeshEditVert3D
|
||||||
{
|
{
|
||||||
|
uint8_t surface; // Surface index of the original vertex array
|
||||||
uint32_t index; // Index into the original vertex array
|
uint32_t index; // Index into the original vertex array
|
||||||
Vector3 position; // Position used for generating geometry
|
Vector3 position; // Position used for generating geometry
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MeshEditVert2D
|
struct MeshEditVert2D
|
||||||
{
|
{
|
||||||
|
uint8_t surface; // Surface index of the original vertex array
|
||||||
uint32_t index; // Index into the original vertex array
|
uint32_t index; // Index into the original vertex array
|
||||||
Vector2 position; // Position used for generating geometry
|
Vector2 position; // Position used for generating geometry
|
||||||
};
|
};
|
||||||
@@ -68,7 +70,7 @@ public:
|
|||||||
CAP_UV_TILED
|
CAP_UV_TILED
|
||||||
};
|
};
|
||||||
|
|
||||||
static PackedVector3Array slice_mesh(const MeshInstance3D *original_mesh_instance, const Skeleton3D *original_skeleton, const Plane &local_plane, Ref<ArrayMesh> out_first_half, Ref<ArrayMesh> out_other_half, const MeshEditCapUV cap_option, const Ref<StandardMaterial3D> cap_material);
|
static PackedVector3Array slice_mesh(MeshInstance3D *original_mesh_instance, const Skeleton3D *original_skeleton, const Plane &local_plane, Ref<ArrayMesh> out_first_half, Ref<ArrayMesh> out_other_half, const MeshEditCapUV cap_option, const Ref<StandardMaterial3D> cap_material);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
enum MeshSlicePlaneOrientation
|
enum MeshSlicePlaneOrientation
|
||||||
@@ -83,11 +85,13 @@ private:
|
|||||||
|
|
||||||
static SkinnedSurfaces get_skinned_vertex_positions(const Mesh *mesh, const Skeleton3D *skeleton = nullptr, std::vector<std::vector<Transform3D>> &bone_transforms = std::vector<std::vector<Transform3D>>());
|
static SkinnedSurfaces get_skinned_vertex_positions(const Mesh *mesh, const Skeleton3D *skeleton = nullptr, std::vector<std::vector<Transform3D>> &bone_transforms = std::vector<std::vector<Transform3D>>());
|
||||||
|
|
||||||
static void project_edges(std::vector<MeshEditEdge2D> &out_2d_edges, const Transform3D &to_node_space, const std::vector<MeshEditEdge3D> &in_3d_edges, const Plane &plane);
|
static const Transform3D project_edges(std::vector<MeshEditEdge2D> &out_2d_edges, const Transform3D &to_node_space, const std::vector<MeshEditEdge3D> &in_3d_edges, const Plane &plane);
|
||||||
static void build_2d_polygons_from_edges(std::vector<MeshEditPolygon2D> &out_polygons, const std::vector<MeshEditEdge2D> &in_edges, std::vector<MeshEditPolygon2D> &error_polygons);
|
static void build_2d_polygons_from_edges(std::vector<MeshEditPolygon2D> &out_polygons, const std::vector<MeshEditEdge2D> &in_edges, std::vector<MeshEditPolygon2D> &error_polygons);
|
||||||
static bool find_next_edge(MeshEditEdge2D &out_next_edge, std::vector<MeshEditEdge2D> &in_edge_set, const MeshEditVert2D &start);
|
static bool find_next_edge(MeshEditEdge2D &out_next_edge, std::vector<MeshEditEdge2D> &in_edge_set, const MeshEditVert2D &start);
|
||||||
static void fix_polygon_winding(MeshEditPolygon2D &polygon);
|
static void fix_polygon_winding(MeshEditPolygon2D &polygon);
|
||||||
|
|
||||||
|
static Ref<Mesh> draw_debug_polygons(const std::vector<MeshEditPolygon2D> &polygons, const Transform3D &plane_transform, const Color &colour);
|
||||||
|
|
||||||
// Godot boilerplate below
|
// Godot boilerplate below
|
||||||
protected:
|
protected:
|
||||||
static void _bind_methods()
|
static void _bind_methods()
|
||||||
|
|||||||
Reference in New Issue
Block a user