ActualHorse
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1d6bdd289b
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- Removed superfluous check for a valid skeleton.
- Fixed getting mesh vertices on meshes with no skeleton.
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2026-08-23 22:35:45 -04:00 |
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ActualHorse
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bbaa3d01d2
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- Implemented a much more efficient bone weight calculation.
- Added debug messages for measuring the time each step of a mesh slice takes.
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2026-08-23 22:18:47 -04:00 |
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ActualHorse
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814299e449
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Fixed signal/function name confusion when adding and removing input resources.
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2026-08-23 17:48:44 -04:00 |
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ActualHorse
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323e55c3fd
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Signals are no longer double-connected when a resource is added twice.
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2026-08-20 01:51:56 -04:00 |
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ActualHorse
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acdd9f104e
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- Added a method to retrieve actions and axes from a resource by name.
- InputResources call their signals with default values before disconnecting.
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2026-08-19 19:14:07 -04:00 |
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ActualHorse
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fb0293ac14
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Fixed axes mapped to buttons creating an input for each axis value change.
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2026-08-17 21:12:57 -04:00 |
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ActualHorse
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05a680cc5b
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Added static functions that allow slicing meshes, including skinned meshes.
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2026-08-13 04:11:54 -04:00 |
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ActualHorse
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8ab4bde4a1
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liborng is now its own repository, as it always should have been.
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2026-07-31 00:19:28 -04:00 |
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