Files
liborng/src
ActualHorse 004c845af7 - Increased minimum version to 4.3 for compatibility with physics bones.
- Added an interface for nodes that can be damaged.
- Character3D implements the above interface to make itself sliceable.
- Added a hurtbox base class.
- MeshEditingLibrary::slice_mesh now uses Godot references when possible.
- Removed semicolon from print macros to enforce placing them in code.
2026-09-07 13:49:13 -04:00
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