004c845af7d2942a930339938b45b5fda964e6f9
- Added an interface for nodes that can be damaged. - Character3D implements the above interface to make itself sliceable. - Added a hurtbox base class. - MeshEditingLibrary::slice_mesh now uses Godot references when possible. - Removed semicolon from print macros to enforce placing them in code.
liborng
A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.
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