306db05bfc442ca29a51ba5fb4aefb2cc1a10db8
- Character3D now handles slicing one skeleton per frame. - Fixed an issue where many identical HurtboxDamages were sent to one body.
liborng
A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.
Languages
C++
98%
C
1.4%
GDScript
0.4%
Python
0.2%