36c7f87dc04aa045d8b6148dce157d108ca635fc
- Character3D prevent crashes on _ready by checking for a valid skeleton. - Fixed deadzone reading as cleared for all axes when only one has done so. - Singletons once again deregistered, since it seems to now cause less crashes. - PlayerSpawn now uses the new error-printing macro.
liborng
A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.
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