ActualHorse ad7281a47a - Added Character3D as a C++ class.
- PlayerOrigin now loads a preview of the player scene in the editor.
- LevelScene now executes a signal when a Character3D falls out of the world.
- SublevelScene no longer crashes when the extension is reloaded.
- slice_mesh() now transforms the slice cap normals to match the vertices.
- InputResource now sends mouse axis inputs to a separate callback.
- Added debug log macros.
2026-08-28 15:54:17 -04:00
2026-08-28 15:54:17 -04:00
2026-07-30 23:43:46 -04:00
2026-07-30 23:43:46 -04:00

liborng

A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.

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Description
A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.
Readme MIT
79 MiB
Languages
C++ 97.7%
C 1.6%
GDScript 0.4%
Python 0.3%