- Added a UV segment guide to divide meshes into parts using UV3.

- Created a pyramid-shaped test object.
This commit is contained in:
2026-09-24 01:32:11 -04:00
parent df09395018
commit c6690eb421
24 changed files with 57119 additions and 564 deletions
+149 -149
View File
@@ -6,11 +6,11 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4y3nc"]
radius = 0.15429688
height = 0.42913818
height = 0.34249878
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yr836"]
radius = 0.13769531
height = 0.36584473
height = 0.34942627
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_q30x1"]
radius = 0.057128906
@@ -22,17 +22,17 @@ height = 0.2748413
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_icpjv"]
radius = 0.040039063
height = 0.4155441
height = 0.41229457
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4me46"]
radius = 0.04345703
height = 0.32166594
height = 0.3694083
[sub_resource type="BoxShape3D" id="BoxShape3D_dfatx"]
size = Vector3(0.04650879, 0.09484863, 0.08987427)
size = Vector3(0.092315674, 0.026885986, 0.074165344)
[sub_resource type="BoxShape3D" id="BoxShape3D_spxym"]
size = Vector3(0.074409485, 0.10257435, 0.03265381)
size = Vector3(0.074409485, 0.019845247, 0.10185242)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_x0dm7"]
radius = 0.01171875
@@ -40,7 +40,7 @@ height = 0.11545293
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i24lk"]
radius = 0.080078125
height = 0.4823442
height = 0.47703135
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wjtln"]
radius = 0.05078125
@@ -64,40 +64,40 @@ animation_tree = NodePath("AnimationTree")
bones/0/position = Vector3(0, 0, 0.089654654)
bones/0/rotation = Quaternion(-0.7071068, 0, 0, 0.7071068)
bones/1/position = Vector3(-0.058356885, 0.08609957, 1.0334855)
bones/1/rotation = Quaternion(0.70827806, -0.011882236, -0.050825756, 0.70400125)
bones/1/rotation = Quaternion(0.70912427, -0.0125079695, -0.0460648, 0.70346606)
bones/1/scale = Vector3(1, 0.9999999, 1)
bones/2/position = Vector3(-8.851741e-09, 0.10182453, -3.216421e-08)
bones/2/rotation = Quaternion(-0.0706043, 0.0039044, 0.015635658, 0.9973743)
bones/2/rotation = Quaternion(-0.071089186, 0.0048849336, 0.014855365, 0.9973475)
bones/2/scale = Vector3(1, 0.99999976, 0.9999999)
bones/3/position = Vector3(-1.8627124e-09, 0.100026615, -2.2584533e-08)
bones/3/rotation = Quaternion(0.019132715, 0.0056028906, 0.027869973, 0.9994127)
bones/3/rotation = Quaternion(0.017953515, 0.007930259, 0.026751311, 0.9994495)
bones/3/scale = Vector3(1, 1, 0.9999999)
bones/4/position = Vector3(3.2596357e-09, 0.09322082, 1.3968298e-09)
bones/4/rotation = Quaternion(0.032009292, 0.0059615383, 0.027795447, 0.9990833)
bones/4/rotation = Quaternion(0.03083067, 0.008274278, 0.026646856, 0.99913514)
bones/5/position = Vector3(-1.8585224e-09, 0.16865371, 1.0593786e-08)
bones/5/rotation = Quaternion(-0.092983015, 0.001831378, 0.0015760821, 0.99566483)
bones/5/rotation = Quaternion(-0.09401848, 0.002209467, -0.0015051793, 0.9955669)
bones/5/scale = Vector3(1, 1.0000001, 1)
bones/6/position = Vector3(-8.759086e-09, 0.0934192, 0.028410407)
bones/6/rotation = Quaternion(0.033261772, 0.013710954, -0.041667406, 0.99848366)
bones/6/rotation = Quaternion(0.02841249, 0.011146625, -0.0388655, 0.9987782)
bones/6/scale = Vector3(0.9999999, 0.99999976, 0.99999994)
bones/7/position = Vector3(1.2563641e-08, 0.20962809, 0.10122937)
bones/7/rotation = Quaternion(-2.984052e-08, -1.0914136e-10, -2.912814e-11, 1)
bones/8/position = Vector3(0.045704566, 0.1119572, -0.008066172)
bones/8/rotation = Quaternion(0.56936437, 0.50313056, -0.53909445, 0.36340207)
bones/8/rotation = Quaternion(0.56889653, 0.5035222, -0.5392343, 0.36338493)
bones/8/scale = Vector3(1.0000001, 0.99999964, 0.99999994)
bones/9/position = Vector3(2.3326656e-09, 0.108377084, -1.3097345e-07)
bones/9/rotation = Quaternion(0.5086203, 0.21987213, 0.20160195, 0.80766225)
bones/9/rotation = Quaternion(0.49818304, 0.23314306, 0.17797801, 0.81595457)
bones/10/position = Vector3(2.8767662e-09, 0.27841523, -2.7621638e-08)
bones/10/rotation = Quaternion(0.0004018579, -0.0034846996, 0.114413485, 0.99342704)
bones/10/rotation = Quaternion(6.04972e-05, -0.00035128937, 0.16818397, 0.98575556)
bones/10/scale = Vector3(0.99999976, 1, 0.99999994)
bones/11/position = Vector3(0.0004846491, 0.28328794, -4.555781e-08)
bones/11/rotation = Quaternion(-0.11359247, -0.15149562, 0.12645017, 0.9737332)
bones/11/rotation = Quaternion(-0.10843609, -0.1493857, 0.10584594, 0.97709894)
bones/11/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/12/position = Vector3(-0.022598557, 0.09109313, 0.005180251)
bones/12/rotation = Quaternion(0.13633189, -0.0689593, -0.098475955, 0.98334163)
bones/12/rotation = Quaternion(0.118131176, -0.06828933, -0.09852475, 0.98573554)
bones/12/scale = Vector3(0.9999999, 1, 1)
bones/13/position = Vector3(2.5079752e-08, 0.03699996, -8.099823e-09)
bones/13/rotation = Quaternion(0.118278876, 0.0037897867, -0.011542369, 0.99290615)
bones/13/rotation = Quaternion(0.092222236, 0.0038619488, -0.009527496, 0.9956854)
bones/14/position = Vector3(2.8853058e-09, 0.028500019, -4.9475943e-09)
bones/14/rotation = Quaternion(2.209309e-06, -1.7543584e-07, -6.632458e-05, 1)
bones/14/scale = Vector3(0.99999994, 0.99999994, 1)
@@ -105,30 +105,30 @@ bones/15/position = Vector3(4.804211e-09, 0.027748553, -1.678536e-08)
bones/15/rotation = Quaternion(-4.3009936e-06, -0.00037743096, -1.308786e-05, 0.99999994)
bones/15/scale = Vector3(0.99999994, 1.0000001, 1)
bones/16/position = Vector3(-3.3538615e-07, 0.095333986, -5.288766e-07)
bones/16/rotation = Quaternion(0.102159455, -0.01316724, -0.058715556, 0.9929464)
bones/16/rotation = Quaternion(0.09130395, -0.01246499, -0.059442513, 0.9939693)
bones/16/scale = Vector3(1, 0.9999999, 0.9999998)
bones/17/position = Vector3(-3.6724927e-08, 0.036999904, 4.158509e-09)
bones/17/rotation = Quaternion(0.16579874, -7.543099e-05, 0.0066181654, 0.9861375)
bones/17/rotation = Quaternion(0.08329978, 0.000113351474, 0.0022042985, 0.9965222)
bones/17/scale = Vector3(0.9999998, 0.99999994, 0.9999998)
bones/18/position = Vector3(1.4748911e-08, 0.029499862, 2.3302274e-08)
bones/18/rotation = Quaternion(-4.0414616e-06, -1.7300357e-07, 2.0513638e-05, 1)
bones/19/position = Vector3(5.7923897e-09, 0.029528666, -4.4255257e-09)
bones/19/rotation = Quaternion(3.4740694e-08, -0.0010240097, 2.80101e-05, 0.99999946)
bones/20/position = Vector3(0.038062677, 0.08077782, 0.0048686024)
bones/20/rotation = Quaternion(0.2678809, 0.039309096, -0.06715509, 0.9603046)
bones/20/rotation = Quaternion(0.2388253, 0.0421469, -0.07133991, 0.96752095)
bones/20/scale = Vector3(0.99999994, 1, 0.99999994)
bones/21/position = Vector3(-1.4533223e-08, 0.035999842, -1.5745405e-09)
bones/21/rotation = Quaternion(0.16704337, -0.0008688615, 0.029125536, 0.985519)
bones/21/rotation = Quaternion(0.13757342, -0.00082220533, 0.023679301, 0.9902082)
bones/21/scale = Vector3(0.99999994, 1, 0.99999994)
bones/22/position = Vector3(2.1203656e-08, 0.02100018, 4.670035e-09)
bones/22/rotation = Quaternion(8.52609e-06, 5.441907e-07, -6.6517154e-05, 1)
bones/23/position = Vector3(1.6791612e-08, 0.021255227, 4.8809667e-09)
bones/23/rotation = Quaternion(-3.0333463e-06, -0.00078399794, -0.00029599818, 0.9999997)
bones/24/position = Vector3(0.018650882, 0.09104536, 0.00043010572)
bones/24/rotation = Quaternion(0.2129237, 0.0033998417, -0.054704838, 0.9755303)
bones/24/rotation = Quaternion(0.16530104, 0.007094233, -0.05918926, 0.98443997)
bones/24/scale = Vector3(1, 0.99999994, 1)
bones/25/position = Vector3(3.2392194e-08, 0.031500116, 4.7919713e-09)
bones/25/rotation = Quaternion(0.13834296, -0.0014271789, 0.0039039627, 0.99037576)
bones/25/rotation = Quaternion(0.09013177, -0.00094322575, -0.0009816112, 0.995929)
bones/25/scale = Vector3(1, 0.99999994, 0.99999994)
bones/26/position = Vector3(-1.604688e-08, 0.029499907, -8.841251e-09)
bones/26/rotation = Quaternion(-4.024244e-06, -2.878483e-07, -6.4287235e-07, 1)
@@ -148,22 +148,22 @@ bones/31/position = Vector3(-8.882289e-09, 0.025805749, -2.1536582e-07)
bones/31/rotation = Quaternion(0.005151135, 0.12268276, 0.04165192, 0.99155813)
bones/31/scale = Vector3(0.9999999, 1, 0.99999994)
bones/32/position = Vector3(-0.045699682, 0.11195878, -0.0080661625)
bones/32/rotation = Quaternion(-0.5414151, 0.5280325, -0.5432375, -0.36461535)
bones/32/rotation = Quaternion(-0.54353756, 0.52667713, -0.5403997, -0.36762255)
bones/32/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/33/position = Vector3(-5.806066e-09, 0.10838179, 2.3255842e-07)
bones/33/rotation = Quaternion(0.49030128, -0.29571646, -0.18937509, 0.7976802)
bones/33/rotation = Quaternion(0.48715082, -0.30390164, -0.16954106, 0.8009892)
bones/33/scale = Vector3(0.99999994, 0.99999976, 1)
bones/34/position = Vector3(1.0226071e-07, 0.27841496, 2.203814e-08)
bones/34/rotation = Quaternion(0.00045989576, 0.0034897993, -0.13050589, 0.99144137)
bones/34/rotation = Quaternion(-8.670927e-05, -0.0005064368, -0.16987975, 0.9854647)
bones/34/scale = Vector3(0.99999994, 1, 0.9999999)
bones/35/position = Vector3(-0.00048504368, 0.28328815, -5.073527e-07)
bones/35/rotation = Quaternion(-0.20532167, 0.2559044, -0.09014803, 0.94033474)
bones/35/rotation = Quaternion(-0.20908551, 0.24357869, -0.074508, 0.94414055)
bones/35/scale = Vector3(0.99999994, 0.99999994, 1)
bones/36/position = Vector3(0.022598365, 0.09108285, 0.005178636)
bones/36/rotation = Quaternion(0.10048524, 0.062368862, 0.06452696, 0.99088305)
bones/36/rotation = Quaternion(0.096759774, 0.056022007, 0.06547729, 0.9915704)
bones/36/scale = Vector3(0.9999999, 1, 1)
bones/37/position = Vector3(2.2089692e-08, 0.036999907, -3.535067e-08)
bones/37/rotation = Quaternion(0.026766011, -0.0046567186, 0.0067873076, 0.9996079)
bones/37/rotation = Quaternion(0.022530735, -0.0072861845, 0.00804331, 0.9996873)
bones/37/scale = Vector3(1, 0.9999999, 1)
bones/38/position = Vector3(-1.6874497e-09, 0.028500082, -1.8520076e-08)
bones/38/rotation = Quaternion(1.057526e-05, -1.8717313e-07, -8.806781e-05, 1)
@@ -171,20 +171,20 @@ bones/38/scale = Vector3(0.99999994, 1, 0.99999994)
bones/39/position = Vector3(-1.9227809e-08, 0.027721822, -1.2968293e-08)
bones/39/rotation = Quaternion(-4.386794e-06, 0.0010028135, 8.707248e-05, 0.9999996)
bones/40/position = Vector3(-2.4610125e-07, 0.09532506, 4.9284534e-07)
bones/40/rotation = Quaternion(0.11829842, 0.006999768, 0.053061735, 0.99153465)
bones/40/rotation = Quaternion(0.11112305, 0.006558967, 0.053587418, 0.99233925)
bones/40/scale = Vector3(1, 1, 0.99999994)
bones/41/position = Vector3(-1.0900695e-08, 0.037000187, -2.0208134e-08)
bones/41/rotation = Quaternion(0.08925901, 0.0005026954, -0.0031076893, 0.9960035)
bones/41/rotation = Quaternion(0.08263082, 0.0004839098, -0.002665056, 0.99657655)
bones/42/position = Vector3(1.5653953e-08, 0.029499857, -5.169632e-09)
bones/42/rotation = Quaternion(2.0190398e-06, -1.5815719e-07, -0.00032192675, 0.99999994)
bones/42/scale = Vector3(1, 1, 1)
bones/43/position = Vector3(1.9108832e-09, 0.029466266, -2.712827e-08)
bones/43/rotation = Quaternion(-4.1979756e-06, 0.0009290359, 0.00016655988, 0.99999964)
bones/44/position = Vector3(-0.038062833, 0.080766805, 0.0048670806)
bones/44/rotation = Quaternion(0.19326307, -0.007094818, 0.033721592, 0.98054165)
bones/44/rotation = Quaternion(0.18763314, -0.008743822, 0.03973766, 0.9813961)
bones/44/scale = Vector3(1, 1.0000001, 0.99999994)
bones/45/position = Vector3(1.23004265e-08, 0.036000095, -2.9337698e-08)
bones/45/rotation = Quaternion(0.107637, 0.0074160947, -0.035502825, 0.99352854)
bones/45/rotation = Quaternion(0.1011547, 0.007570935, -0.03474525, 0.99423504)
bones/45/scale = Vector3(0.99999994, 1, 1)
bones/46/position = Vector3(8.506417e-09, 0.020999825, 9.331586e-09)
bones/46/rotation = Quaternion(5.6120934e-06, -2.444159e-07, -0.00049687136, 0.9999999)
@@ -193,10 +193,10 @@ bones/47/position = Vector3(-1.4560314e-08, 0.021157794, -4.0995666e-08)
bones/47/rotation = Quaternion(-5.5761384e-06, 0.0015697555, -4.1196545e-05, 0.99999887)
bones/47/scale = Vector3(1, 1, 1)
bones/48/position = Vector3(-0.018651364, 0.091035984, 0.00043079563)
bones/48/rotation = Quaternion(0.17603065, 0.011192819, 0.033842362, 0.98373914)
bones/48/rotation = Quaternion(0.16937515, 0.01088599, 0.034351327, 0.9848927)
bones/48/scale = Vector3(1, 1, 0.99999994)
bones/49/position = Vector3(3.7825625e-08, 0.033792708, -5.9618177e-10)
bones/49/rotation = Quaternion(0.08095548, 0.0027816559, -0.004324184, 0.99670446)
bones/49/rotation = Quaternion(0.07389171, 0.0027745876, -0.0038424376, 0.997255)
bones/49/scale = Vector3(0.9999999, 0.99999994, 0.9999999)
bones/50/position = Vector3(-2.9921832e-08, 0.028896859, -3.759542e-08)
bones/50/rotation = Quaternion(2.0668563e-06, -8.539611e-08, -0.00011253588, 1)
@@ -217,27 +217,27 @@ bones/55/position = Vector3(5.9485714e-09, 0.025749868, -2.5553248e-09)
bones/55/rotation = Quaternion(0.0057759075, -0.117509745, -0.04874413, 0.991858)
bones/55/scale = Vector3(1.0000001, 1, 1)
bones/56/position = Vector3(0.08207823, -0.06771745, -0.015122145)
bones/56/rotation = Quaternion(0.023270022, 0.13941242, 0.98703986, -0.07599433)
bones/56/rotation = Quaternion(0.023365762, 0.13646789, 0.9875431, -0.07476197)
bones/56/scale = Vector3(1, 0.99999994, 1)
bones/57/position = Vector3(-3.127315e-09, 0.4437138, -9.952956e-09)
bones/57/rotation = Quaternion(-0.16422221, -0.0008433047, -0.004724008, 0.98641175)
bones/57/rotation = Quaternion(-0.15798976, -0.00083339587, -0.0044819303, 0.9874302)
bones/57/scale = Vector3(0.99999994, 0.99999994, 0.9999999)
bones/58/position = Vector3(6.928858e-09, 0.44527873, 3.6088863e-08)
bones/58/rotation = Quaternion(0.4285666, -0.15917952, 0.03985268, 0.8884843)
bones/58/rotation = Quaternion(0.42645195, -0.15794529, 0.036954246, 0.8898464)
bones/58/scale = Vector3(0.99999994, 0.99999994, 0.9999999)
bones/59/position = Vector3(-5.7453087e-09, 0.13816865, 6.3026095e-09)
bones/59/rotation = Quaternion(0.33826002, -0.029324781, 0.02482122, 0.9402682)
bones/59/rotation = Quaternion(0.3356456, -0.025533708, 0.022978157, 0.9413619)
bones/59/scale = Vector3(0.99999994, 0.9999999, 0.9999998)
bones/60/position = Vector3(-9.906608e-09, 0.092781335, 1.0386521e-08)
bones/60/rotation = Quaternion(4.6417186e-09, -0.011869152, 8.255832e-09, 0.99992955)
bones/61/position = Vector3(-0.08207754, -0.06771788, -0.015122214)
bones/61/rotation = Quaternion(-0.060455423, 0.0319302, 0.9959162, -0.058963858)
bones/61/rotation = Quaternion(-0.060383562, 0.033339947, 0.99590087, -0.05851437)
bones/61/scale = Vector3(1, 1, 1)
bones/62/position = Vector3(1.5699495e-08, 0.4437147, 6.315939e-09)
bones/62/rotation = Quaternion(-0.10711931, -0.00016611443, 0.0019243951, 0.9942444)
bones/62/rotation = Quaternion(-0.108995944, -0.00018874509, 0.0020086663, 0.9940402)
bones/62/scale = Vector3(1.0000001, 0.9999998, 0.9999999)
bones/63/position = Vector3(-2.2911077e-08, 0.4452781, -2.2307956e-08)
bones/63/rotation = Quaternion(0.49397734, 0.084912054, -0.06979252, 0.86249954)
bones/63/rotation = Quaternion(0.4951814, 0.08721494, -0.0730556, 0.8613082)
bones/63/scale = Vector3(0.99999994, 1, 1)
bones/64/position = Vector3(-1.7111994e-08, 0.13816942, 5.996891e-07)
bones/64/rotation = Quaternion(0.3578233, -0.007803632, 0.006070155, 0.93373704)
@@ -249,63 +249,63 @@ bones/65/scale = Vector3(0.99999994, 0.99999994, 1)
[node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429]
[node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939]
transform = Transform3D(0.9945506, -0.08873848, -0.0547233, -0.05526736, -0.0036838425, -0.9984648, 0.088400654, 0.99604815, -0.008568109, -0.055549804, 1.0853395, 0.0039952276)
collision_layer = 130
transform = Transform3D(0.99544233, -0.082943305, -0.047063194, -0.047733497, -0.0061159823, -0.9988414, 0.08255936, 0.99653554, -0.010047281, -0.05596901, 1.0850054, 0.00406959)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5138168e-05, 1.7115169e-06, 0.05193173)
body_offset = Transform3D(1, -6.042421e-06, -2.3515895e-08, -2.0430889e-08, -8.63336e-05, -1.0000001, 6.0349703e-06, 0.9999999, -8.6349435e-05, -3.5136938e-05, 0.05193174, 2.7725473e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9753933e-05, 4.2644433e-07, 0.051577676)
body_offset = Transform3D(1, -9.961426e-06, 4.5925844e-08, 3.387686e-08, -8.921977e-05, -1.0000002, 9.946525e-06, 1.0000001, -8.92058e-05, -3.9756298e-05, 0.051577687, 4.174188e-06)
bone_name = "hips"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hips" index="0" unique_id=1851287103]
transform = Transform3D(1.0000015, 1.3253884e-07, 8.195639e-08, -2.0861626e-07, -8.8475645e-09, 1.0000073, 2.0771404e-07, -1.0000024, -4.4703484e-08, 0.0014547829, -0.00090056844, 0.010923147)
transform = Transform3D(1.0000015, 1.3253353e-07, 8.19e-08, -2.0861626e-07, -8.381903e-09, 1.0000073, 2.077154e-07, -1.0000024, 6.426126e-08, -5.275069e-10, -0.0009999992, 0.05431986)
shape = SubResource("CapsuleShape3D_4y3nc")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383]
transform = Transform3D(0.9977271, -0.06326722, 0.02319415, 0.029384244, 0.09873522, -0.9946798, 0.060640547, 0.9931005, 0.10036986, -0.05037238, 1.2805384, -0.013731137)
collision_layer = 130
transform = Transform3D(0.998289, -0.051634785, 0.027441202, 0.032495517, 0.09974126, -0.9944827, 0.048612878, 0.9936727, 0.1012485, -0.052045748, 1.280629, -0.013547637)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7483919e-05, 1.2890694e-05, 0.046579704)
body_offset = Transform3D(1, 0.00035230815, -2.8172508e-07, -1.6577542e-07, -0.000176467, -1.0000004, -0.00035231188, 1.0000002, -0.0001764819, -1.7475337e-05, 0.04657972, -4.6640635e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7508417e-05, 1.1699381e-05, 0.04660879)
body_offset = Transform3D(1.0000001, 0.000347998, -7.7765435e-08, 6.0535967e-09, -0.00017335266, -1.0000004, -0.0003480129, 1.0000001, -0.00017335266, -1.7508864e-05, 0.046608806, -3.6135316e-06)
bone_name = "spine1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone spine1" index="0" unique_id=913992169]
transform = Transform3D(1.0000017, 1.2107193e-07, 1.7881393e-07, -5.9604645e-08, -5.2154064e-08, 1.0000038, 1.4994293e-07, -1.0000049, -6.556511e-07, -0.008137435, 0.0062363, -0.050394416)
transform = Transform3D(1.0000017, 1.2112287e-07, 1.7881393e-07, -5.948823e-08, -1.4901161e-08, 1.0000038, 1.4984471e-07, -1.0000051, -7.003546e-07, -9.895302e-10, 0.006000012, -0.041790605)
shape = SubResource("CapsuleShape3D_yr836")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496]
transform = Transform3D(-0.9954736, 0.03482793, 0.08842654, -0.08572888, 0.07253764, -0.9936745, -0.041021872, -0.9967574, -0.06922355, -0.06973286, 1.5440686, -0.021877749)
collision_layer = 130
transform = Transform3D(-0.99648887, 0.019213183, 0.081491016, -0.08004502, 0.06678009, -0.9945518, -0.024550483, -0.99758273, -0.065007694, -0.071431346, 1.544227, -0.022333872)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.9798127e-05, -0.00019098166, 0.049492158)
body_offset = Transform3D(-0.9999996, -7.704273e-05, -0.00091949315, 0.0008571325, 0.2911258, -0.9566848, 0.00034139678, -0.956685, -0.29112568, -1.4305115e-05, 0.04740405, 0.014225751)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.335349e-05, -0.00020041503, 0.049584657)
body_offset = Transform3D(-0.9999997, -5.992502e-05, -0.00085469184, 0.00080020074, 0.29104018, -0.9567108, 0.00030608848, -0.95671105, -0.29104003, -1.0985881e-05, 0.047496557, 0.014239401)
bone_name = "neck"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone neck" index="0" unique_id=760729309]
transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.00503207, -7.019192e-05, 0.99998707, -0.004665917, -0.9999892, -9.357929e-05, -0.0035126358, -0.0067253187, -0.009511113)
transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.0050320695, -7.018447e-05, 0.999987, -0.004665917, -0.9999892, -9.356439e-05, -1.566892e-05, -0.010071665, 0.007516265)
shape = SubResource("CapsuleShape3D_q30x1")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274]
transform = Transform3D(-0.9995496, 0.028767657, 0.008541576, 0.0003030381, 0.2942961, -0.9557143, -0.030007409, -0.9552813, -0.29417223, -0.07502399, 1.7050968, 0.015841976)
collision_layer = 130
transform = Transform3D(-0.9998329, 0.01745152, 0.0054365303, -0.00033638257, 0.27980655, -0.96005636, -0.018275617, -0.9598978, -0.27975392, -0.07601826, 1.7059016, 0.013519928)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.51754e-06, -0.00060036033, 0.1182569)
body_offset = Transform3D(-1.0000001, -6.3801184e-05, -3.2035634e-05, 6.724149e-07, 0.43957588, -0.8982062, 7.1398914e-05, -0.8982058, -0.4395758, -7.674098e-07, 0.10648298, 0.05144362)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7556542e-06, -0.0006231144, 0.1184497)
body_offset = Transform3D(-1.0000002, -5.2085146e-05, -2.6256777e-05, 6.512273e-07, 0.43967232, -0.8981588, 5.834736e-05, -0.89815867, -0.4396723, -6.7800283e-07, 0.106660604, 0.051519394)
bone_name = "head"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -317,80 +317,80 @@ shape = SubResource("CapsuleShape3D_k0htq")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508]
transform = Transform3D(0.5303501, -0.8079249, -0.25687772, 0.1799864, -0.1887915, 0.96538216, -0.82845265, -0.558225, 0.04528991, 0.13355032, 1.2866251, -0.040758587)
collision_layer = 130
transform = Transform3D(-0.48792204, 0.82251674, -0.2922301, -0.2307644, 0.2013265, 0.95195353, 0.84183127, 0.5319154, 0.09157595, 0.13036148, 1.2976295, -0.051395595)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.539022e-05, 0.005249361, 0.14487307)
body_offset = Transform3D(0.9999229, 0.0123972595, -0.0010092556, -0.0010368638, 0.0022157636, -0.99999744, -0.012395203, 0.99992096, 0.002228478, 0.00017651916, 0.14486098, -0.0055729747)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.3218245e-05, -0.0013727131, 0.13472067)
body_offset = Transform3D(-1.0000004, -0.000104516745, 2.5898218e-05, -2.5942922e-05, 3.8523227e-05, -1.0000006, 0.00010472536, -1.0000005, -3.848225e-05, 8.958578e-05, 0.1347208, -0.0013675392)
bone_name = "arm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_L" index="0" unique_id=1630702100]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
transform = Transform3D(1, -6.7520887e-09, -5.7742e-08, -3.0733645e-08, 3.3934157e-08, 0.99999833, -1.5250407e-08, -0.9999962, 4.611229e-08, 7.450581e-09, -8.34465e-07, 0.022553563)
shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744]
transform = Transform3D(-0.8121729, -0.5689753, -0.12900509, -0.18856005, 0.04674367, 0.9809486, -0.55210537, 0.82102513, -0.14524996, 0.19318283, 1.015128, -0.04133159)
collision_layer = 130
transform = Transform3D(0.11509956, 0.82297945, -0.55628866, -0.9747367, 0.20148396, 0.09639849, 0.19141722, 0.53113955, 0.8253789, 0.15883079, 1.0259144, 0.009454407)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0025783656, 0.016911104, 0.14383821)
body_offset = Transform3D(0.012139708, -0.9999268, 0.00014780462, -0.0005467534, -0.00015445799, -1.0000004, 0.9999265, 0.012139767, -0.00054861605, 0.016857304, 0.14384228, -0.0027045608)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14409812, -0.0023572443, -0.055521335)
body_offset = Transform3D(0.0017337054, 8.34465e-05, -0.9999989, 0.9999988, -0.000180386, 0.0017336011, -0.0001802221, -1.0000005, -8.350611e-05, -0.055271257, 0.14419377, -0.0023878515)
bone_name = "forearm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_L" index="0" unique_id=704093935]
transform = Transform3D(0.9999998, 1.4901161e-08, -1.2814999e-06, 8.34465e-07, -2.5331974e-07, 1, 7.450581e-09, -1.0000008, 4.4703484e-08, 0.0023857355, 0.01821693, 0.0026687384)
transform = Transform3D(-4.371084e-08, 1.0000008, -7.889639e-07, -1.0000001, -4.3711424e-08, -7.0010174e-07, -7.0010174e-07, 7.889646e-07, 1, -0.0023075342, 0, -0.055656925)
shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914]
transform = Transform3D(0.82079667, 0.56598383, -0.077169746, 0.41040254, -0.4903404, 0.7688537, 0.39731938, -0.6627432, -0.63475096, 0.20318174, 0.8312186, 0.026277084)
collision_layer = 130
transform = Transform3D(0.21205626, 0.92155063, -0.32523325, -0.86379397, 0.33239725, 0.37864512, 0.45704722, 0.20064047, 0.86651677, 0.20217179, 0.83776194, 0.0068752766)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027482705, -0.0017660066, 0.059088673)
body_offset = Transform3D(-0.22249728, 0.9450607, 0.23949155, 0.0024702996, 0.24619487, -0.9692176, -0.97493064, -0.21505678, -0.05711232, -0.011870772, 0.057697773, 0.005674273)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04812482, 0.013372868, 0.0016558195)
body_offset = Transform3D(0.00014975667, -0.00011155009, -1.0000006, 1.0000005, 7.428974e-05, 0.00014966726, 7.430464e-05, -1.0000005, 0.000111714005, 0.0016645193, 0.048123598, 0.013376266)
bone_name = "hand.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_L" index="0" unique_id=1486550316]
transform = Transform3D(0.9155292, -0.13074967, -0.3804088, 0.40130872, 0.23217854, 0.88602734, -0.027524978, -0.96384525, 0.2650372, -0.0017858744, 0.017058343, 0.0016509295)
transform = Transform3D(1.0000002, -2.3224073e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818)
shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335]
transform = Transform3D(0.3373575, -0.9292119, 0.15084773, -0.27274045, 0.056890942, 0.9604041, -0.90100086, -0.3651418, -0.23424111, 0.22556871, 0.7704531, 0.03138058)
collision_layer = 130
transform = Transform3D(0.32957786, -0.9421208, 0.06153828, -0.2663959, -0.03026463, 0.9633885, -0.90576583, -0.33390507, -0.26095167, 0.22208573, 0.762327, 0.03586238)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0076699797, 0.007047633, 0.025072018)
body_offset = Transform3D(0.99998266, 0.001863122, 0.005693823, 0.005692765, 0.0005619675, -0.99998426, -0.0018664598, 0.9999986, 0.00055140257, -0.007825732, 0.025023997, -0.0070471317)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.011998594, -0.00018062786, 0.04092091)
body_offset = Transform3D(1.0000006, 4.440546e-05, 5.64754e-05, 5.64605e-05, -1.8388033e-05, -1.0000007, -4.4494867e-05, 1.0000006, -1.8365681e-05, -0.0120009035, 0.040920258, 0.00018191338)
bone_name = "handring1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_L" index="0" unique_id=2022616607]
transform = Transform3D(0.9998964, 0.0094613135, -0.010845989, 0.010945201, -0.010498837, 0.999885, 0.009346411, -0.9999001, -0.010601297, -0.006785944, 0.0020319521, -0.023865044)
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.0016742945, -0.0031968355)
shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647]
transform = Transform3D(0.0940646, -0.95801365, 0.2708537, -0.616941, 0.1574336, 0.77110213, -0.7813678, -0.23963416, -0.57622904, 0.17223269, 0.85097945, 0.045486078)
collision_layer = 130
transform = Transform3D(0.08404853, -0.9582136, 0.2734274, -0.6228065, 0.16368267, 0.7650621, -0.77784824, -0.2345947, -0.5830243, 0.17482984, 0.8586564, 0.05057726)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012378213, -0.0018507126, 0.02446238)
body_offset = Transform3D(0.99992746, 0.0028333962, 0.011771351, 0.01177755, -0.0022075474, -0.99992883, -0.0028073639, 0.9999941, -0.0022408813, -0.012660027, 0.024310768, 0.001940269)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01859652, -0.0018261988, 0.027771313)
body_offset = Transform3D(0.99992526, 0.002918765, 0.011941612, 0.011948377, -0.0022619814, -0.9999268, -0.0028917044, 0.99999386, -0.0022968054, -0.018921435, 0.027542949, 0.0019437484)
bone_name = "handthumb1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -402,80 +402,80 @@ shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687]
transform = Transform3D(0.51189494, 0.8424361, 0.16812216, -0.23572776, -0.050444458, 0.97050905, 0.8260727, -0.53642976, 0.1727633, -0.22472048, 1.2626264, -0.06397809)
collision_layer = 130
transform = Transform3D(0.5114442, 0.8386366, 0.18738617, -0.26959863, -0.050457194, 0.96165, 0.81592983, -0.54234934, 0.20028922, -0.23703568, 1.2766486, -0.07950426)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01867069, 0.003041524, 0.14308883)
body_offset = Transform3D(0.9999405, -0.010178328, 0.003940195, 0.0039575845, 0.0016714036, -0.9999914, 0.010171592, 0.9999468, 0.0017116666, 0.01813674, 0.14315641, -0.003096372)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00049725076, 0.0013870915, 0.13451198)
body_offset = Transform3D(1, -0.0003221333, 0.00012540817, 0.00012551248, 3.4593046e-05, -1.0000006, 0.0003219843, 0.99999994, 3.4578145e-05, -0.0005136728, 0.13451195, -0.0013919026)
bone_name = "arm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_R" index="0" unique_id=1934328562]
transform = Transform3D(0.99999833, 2.6077032e-07, -8.34465e-07, -2.6226044e-06, 3.2782555e-07, 0.99999976, -3.874302e-07, -1.0000064, 4.4703484e-08, -0.017169505, 0.0044254363, 0.008804798)
transform = Transform3D(0.99999833, 0, 0, 0, -4.371167e-08, 0.99999976, 0, -1.0000064, -4.3711378e-08, 0, 0, 0.023000002)
shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685]
transform = Transform3D(-0.8460867, 0.5322528, 0.02905778, 0.050940897, 0.026473433, 0.99835074, 0.5306057, 0.8461715, -0.049512252, -0.25785846, 0.98974234, -0.09675846)
collision_layer = 130
transform = Transform3D(0.0062436094, -0.8381346, 0.54542786, 0.9965134, 0.05059562, 0.06634075, -0.08319873, 0.543112, 0.83552814, -0.23514454, 0.997375, -0.04883591)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3402288e-05, 0.00024946049, 0.14574854)
body_offset = Transform3D(0.0104468465, 0.99994475, 0.001273334, 0.00033183582, 0.0012697391, -0.9999997, -0.9999456, 0.0104472935, -0.00031842105, -0.00043527782, 0.1457482, 6.720424e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14499034, -0.0023922578, -0.05559535)
body_offset = Transform3D(0.0016865581, 0.0002078116, 0.99999887, -0.9999991, -1.9744039e-06, 0.0016863719, 2.3134053e-06, -1.0000001, 0.00020778179, 0.05535125, 0.14508396, -0.0023810416)
bone_name = "forearm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_R" index="0" unique_id=1999631555]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 0.002, 0, -0.056)
shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064]
transform = Transform3D(0.8871845, -0.36549065, 0.28163847, -0.43005413, -0.4337986, 0.79175264, -0.16720381, -0.8235504, -0.5420402, -0.27405724, 0.81097907, -0.061999705)
collision_layer = 130
transform = Transform3D(0.34503356, -0.9313503, 0.11635568, 0.8737586, 0.36399734, 0.32257077, -0.34277952, -0.009630971, 0.9393666, -0.27915666, 0.81399786, -0.070556924)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0023846696, 0.0004473545, 0.05131392)
body_offset = Transform3D(-0.22851744, -0.9444391, -0.23625284, 0.0018270575, 0.2422579, -0.97021085, 0.97353846, -0.2221413, -0.05363463, 0.01200062, 0.049681306, 0.0051731467)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.046576843, 0.0015286377, 0.0015442875)
body_offset = Transform3D(2.2053719e-06, -1.2692064e-05, 1.0000002, -1.0000005, -3.6826124e-05, 1.9669533e-06, 3.662752e-05, -1.0000002, -1.273863e-05, -0.0015443712, 0.046576917, 0.0015269518)
bone_name = "hand.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_R" index="0" unique_id=14766136]
transform = Transform3D(0.9609683, 0.057171144, 0.27068776, -0.26816073, 0.43312615, 0.86051863, -0.068044975, -0.89951897, 0.43155122, -0.0031374693, 0.01663211, -0.0018490553)
transform = Transform3D(1.0000002, -1.1107162e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818)
shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090]
transform = Transform3D(0.04136349, 0.99896216, 0.019071419, 0.2711353, -0.029594166, 0.96208626, 0.9616521, -0.034624305, -0.27207804, -0.2960274, 0.74979484, -0.07292892)
collision_layer = 130
transform = Transform3D(0.08231614, 0.9963974, 0.020405745, 0.26295653, -0.04146438, 0.9639163, 0.9612897, -0.07398005, -0.2654224, -0.29747644, 0.72773814, -0.047127694)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.0365927e-05, 2.507948e-06, 0.017590338)
body_offset = Transform3D(0.99995667, -0.00026646256, -0.009338409, -0.009338647, 0.00040305778, -0.999957, 0.00027016178, 1.0000001, 0.0004008105, 0.00013390183, 0.017589867, -9.5665455e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012211347, 1.1740622e-05, 0.04720855)
body_offset = Transform3D(1.0000005, 3.7252903e-08, -2.682209e-06, -2.8908253e-06, -3.7252903e-09, -1.0000006, 1.4901161e-08, 1.0000004, 3.5390258e-08, 0.012211479, 0.047208548, -1.1742115e-05)
bone_name = "handring1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_R" index="0" unique_id=2139184823]
transform = Transform3D(0.99971086, 0.008283079, 0.022828963, -0.023740117, 0.13517958, 0.99053305, 0.005119413, -0.9907882, 0.1353357, 0.011277318, -0.0011302531, -0.02194804)
transform = Transform3D(1.0000057, 0, 0, 0, 1.0000002, 0, 0, 0, 0.9999713, 0, 0.0016742945, -0.0031968355)
shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111]
transform = Transform3D(-0.18844777, 0.98155963, -0.03206665, 0.56238836, 0.13462465, 0.81584036, 0.80511296, 0.1357094, -0.57738733, -0.25364417, 0.81614083, -0.0414643)
collision_layer = 130
transform = Transform3D(-0.15406306, 0.98637676, -0.057667226, 0.5638131, 0.13569164, 0.81467944, 0.81140584, 0.09299848, -0.5770372, -0.2552228, 0.8208407, -0.02569163)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0014305437, 7.253968e-06, 0.02258113)
body_offset = Transform3D(0.99993634, 0.0023475215, -0.011094868, -0.011091888, -0.0014411509, -0.99993813, -0.0023631528, 0.9999965, -0.001414597, 0.0016809702, 0.022563875, 2.130866e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011613358, -3.0842393e-06, 0.028037969)
body_offset = Transform3D(0.9999328, 0.0024441332, -0.011373639, -0.01137045, -0.0014686473, -0.99993503, -0.0024604723, 0.99999636, -0.0014405921, 0.011931479, 0.027904093, 1.4901161e-05)
bone_name = "handthumb1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -487,29 +487,29 @@ shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514]
transform = Transform3D(-0.995875, -0.045266055, -0.0786384, -0.08805266, 0.27291805, 0.9579992, -0.021903004, 0.9609718, -0.27577806, 0.037392195, 0.76145595, 0.062358744)
collision_layer = 130
transform = Transform3D(-0.99536866, -0.041913122, -0.086512804, -0.09458, 0.2659695, 0.95933044, -0.017198762, 0.96306986, -0.26870188, 0.04092598, 0.7447619, 0.055078942)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00028139693, -0.0092513, 0.2113612)
body_offset = Transform3D(0.9999995, 6.426126e-07, -0.00097103184, -0.0009710137, 0.0006055832, -0.99999946, -6.891787e-08, 0.9999999, 0.000605613, -7.6152384e-05, 0.21136695, 0.009123296)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.614205e-05, 0.00034330104, 0.22636464)
body_offset = Transform3D(0.9999997, 0.00061413273, 4.4746324e-05, 4.4952147e-05, -0.00035366416, -0.9999999, -0.0006141048, 0.9999997, -0.00035363436, 7.580221e-05, 0.22636473, -0.00026330352)
bone_name = "upleg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_L" index="0" unique_id=600319327]
transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, -0.0047314167, -0.007822901, -0.027338386)
transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, 0, 0, -0.059)
shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418]
transform = Transform3D(-0.9965096, -0.0042802533, -0.08336876, -0.08303574, -0.051907465, 0.9951938, -0.008587142, 0.9986428, 0.051370867, 0.07778088, 0.313709, 0.10273907)
collision_layer = 130
transform = Transform3D(-0.9960376, 0.0006996262, -0.08893154, -0.08886529, -0.047215797, 0.99492395, -0.0035028993, 0.99888444, 0.04709088, 0.077987805, 0.29913044, 0.099795945)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0028634325, 0.0035798363, 0.22421652)
body_offset = Transform3D(0.99991614, -0.012625782, 0.002948918, 0.0029665453, 0.0013765544, -0.9999948, 0.012621642, 0.99991953, 0.0014137924, -0.0034791902, 0.22420192, -0.0039326847)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029972806, 0.0026390313, 0.2382452)
body_offset = Transform3D(0.9999162, -0.012624868, 0.00295991, 0.0029777174, 0.0013929047, -0.9999947, 0.012620687, 0.99991953, 0.0014304444, 0.0023251623, 0.23824918, -0.0029417872)
linear_damp = 100.0
angular_damp = 100.0
bone_name = "leg.L"
@@ -518,17 +518,17 @@ joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_L" index="0" unique_id=135636896]
transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0.003555715, 0.0021097586, 0.00012660027)
transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0, 0.002, 0)
shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270]
transform = Transform3D(-0.9530373, 0.00033107537, -0.30285296, -0.026237983, 0.9961492, 0.08365636, 0.30171442, 0.08767387, -0.9493586, 0.10474242, 0.040117797, 0.12964714)
collision_layer = 130
transform = Transform3D(-0.95353043, -0.01885039, -0.30070665, -0.026812725, 0.99939007, 0.022373479, 0.30010152, 0.029396556, -0.9534542, 0.11151526, 0.052887168, 0.13267231)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00043869263, 0.04982956, 0.040673837)
body_offset = Transform3D(0.9999985, -9.4510615e-05, 0.0018797517, 0.0014721006, -0.5830319, -0.8124482, 0.0011726767, 0.8124497, -0.5830306, -0.0005104393, 0.06209696, -0.016770437)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.875714e-05, 0.039329488, 0.04247673)
body_offset = Transform3D(1.0000002, -5.79115e-05, -0.0001720488, -0.00016996264, -0.63152987, -0.7753518, -6.368756e-05, 0.77535194, -0.6315299, 7.8342855e-05, 0.057772137, -0.0036688745)
bone_name = "foot.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -540,46 +540,46 @@ shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510]
transform = Transform3D(-0.9503012, 0.015830822, 0.31092942, 0.018141964, 0.9998251, 0.0045421137, -0.31080315, 0.0099572465, -0.9504221, 0.14779411, 0.03384785, 0.23395659)
collision_layer = 130
transform = Transform3D(0.9358046, 0.011467542, -0.35233256, -0.01678548, 0.9997866, -0.0120421285, 0.35211933, 0.017183151, 0.9357974, 0.14968745, 0.03361586, 0.2385503)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032427475, -0.03107366, 0.02995056)
body_offset = Transform3D(0.77256376, 6.834208e-05, -0.63493764, -0.63493764, -8.917693e-05, -0.77256376, -0.00010937266, 1.0000005, -2.5407411e-05, -0.006033428, 0.04372537, 0.031077981)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.032177527, -0.03105338, -0.036126852)
body_offset = Transform3D(-0.7477461, 4.9592927e-07, 0.6639851, 0.66398513, -6.784685e-05, 0.7477461, 4.547136e-05, 1.0000002, 5.0533563e-05, -7.291138e-05, 0.048377007, 0.031056676)
bone_name = "toebase.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_L" index="0" unique_id=616098296]
transform = Transform3D(1, 0, 1.7763568e-15, -2.6645353e-15, 0, 1, 0, -1, 4.440892e-16, 8.046627e-06, -1.3783574e-07, -0.002596669)
transform = Transform3D(0.99999994, 2.9802322e-08, 1.302701e-15, 0, -4.3711385e-08, 1, 2.9802322e-08, -0.99999994, -4.371139e-08, 0.0010319501, 0.009726791, -0.00376549)
shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105]
transform = Transform3D(-0.9765261, -0.20891938, -0.052436158, -0.0662599, 0.059723508, 0.9960134, -0.20495483, 0.9761075, -0.07216453, -0.13039725, 0.7447253, -0.0028768033)
collision_layer = 130
transform = Transform3D(-0.9772759, -0.20352069, -0.05925528, -0.07271078, 0.059279166, 0.99558985, -0.19911051, 0.9772745, -0.07273024, -0.12847613, 0.7439959, -0.0023562182)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.0127025e-05, -8.759914e-05, 0.22665168)
body_offset = Transform3D(0.9999995, 0.0006160289, 1.2032688e-06, 1.293607e-06, -8.2202256e-05, -0.99999994, -0.0006160587, 0.9999997, -8.2187355e-05, -9.034574e-05, 0.22665167, 0.00010628253)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5058975e-05, -9.105284e-05, 0.22687198)
body_offset = Transform3D(0.9999999, 0.0005732924, 9.657815e-07, 1.0319054e-06, -9.278953e-05, -1.0000002, -0.0005732924, 0.9999998, -9.276718e-05, -9.522587e-05, 0.22687203, 0.00011215359)
bone_name = "upleg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_R" index="0" unique_id=1714408512]
transform = Transform3D(0.9999989, 3.1664968e-08, 2.682209e-07, -1.3411045e-07, 4.4703484e-08, 0.999999, 2.7939677e-08, -0.9999992, -1.4901161e-08, 0.00027324073, 0.0012482777, -0.010423422)
transform = Transform3D(0.99999136, 3.1611762e-08, 2.6327325e-07, -1.2863893e-07, 1.6763806e-08, 0.9999914, 2.7956048e-08, -0.99999166, 1.7695129e-08, -7.450581e-09, 1.8626451e-09, -0.05859351)
shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892]
transform = Transform3D(-0.9761055, -0.1928262, -0.10018028, -0.06981344, -0.15829943, 0.98492, -0.20577686, 0.9683798, 0.14105509, -0.09578616, 0.3015008, -0.019045347)
collision_layer = 130
transform = Transform3D(-0.9768322, -0.18560985, -0.1065259, -0.07639581, -0.1625345, 0.9837409, -0.19990614, 0.969088, 0.14458911, -0.09044989, 0.29640844, -0.01959351)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00036495086, -0.00075384864, 0.23039387)
body_offset = Transform3D(0.9999982, 0.0016751289, 5.4556876e-06, -1.963228e-06, 0.004453063, -0.99999017, -0.0016751438, 0.9999888, 0.004453078, -0.00036494434, 0.23039496, -0.00027151033)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00038998548, -0.0011272349, 0.23535961)
body_offset = Transform3D(0.9999986, 0.0016447157, -3.32091e-05, -4.081428e-05, 0.0046248734, -0.9999897, -0.0016445369, 0.9999881, 0.0046248436, -0.0003803149, 0.23536241, 3.9361417e-05)
bone_name = "leg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -591,36 +591,36 @@ shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467]
transform = Transform3D(-0.9151591, -0.03009469, 0.40196794, -0.00194066, 0.99752647, 0.07026491, -0.40308827, 0.063523486, -0.9129538, -0.09811687, 0.0365379, 0.004891213)
collision_layer = 130
transform = Transform3D(-0.9149107, -0.005091139, 0.40362436, -0.0007504771, 0.9999402, 0.010911668, -0.4036558, 0.009680291, -0.9148598, -0.085632205, 0.04986054, -0.011002652)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2242844e-05, 0.048896965, 0.061589494)
body_offset = Transform3D(0.9999962, 0.002665976, 0.00014519691, 0.0016717613, -0.58289313, -0.81254715, -0.002081737, 0.8125446, -0.58289546, -0.00016154349, 0.07854603, -0.0038306788)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020555347, 0.03940951, 0.042167798)
body_offset = Transform3D(0.99999994, 3.8164668e-05, -8.109212e-05, -3.886223e-05, -0.63167, -0.7752376, -8.08388e-05, 0.7752379, -0.6316698, 0.00020746887, 0.05758386, -0.0039156377)
bone_name = "foot.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_R" index="0" unique_id=1124161036]
transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0.0024022013, 0.010436047, 0.021283412)
transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855]
transform = Transform3D(-0.94843435, 0.02594006, -0.31591058, 0.03460643, 0.9991621, -0.021853015, 0.315079, -0.031658687, -0.9485373, -0.13946538, 0.034196246, 0.085593425)
collision_layer = 130
transform = Transform3D(0.94674456, 0.023827909, 0.3211028, -0.03232965, 0.99925303, 0.021170208, -0.32035846, -0.03042392, 0.94680774, -0.12971708, 0.03378269, 0.09181233)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03322764, -0.031034851, 0.028526943)
body_offset = Transform3D(0.7523134, -2.3377128e-05, 0.65880513, 0.65880513, -5.507469e-05, -0.7523137, 5.3962693e-05, 1.0000002, -2.611801e-05, 0.0062031746, 0.04335004, 0.031037398)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032407098, -0.030702893, -0.03625687)
body_offset = Transform3D(-0.7482759, -7.764436e-06, -0.66338766, -0.66338766, -8.4595755e-05, 0.748276, -6.2006526e-05, 1.0000002, 5.8135018e-05, 0.00019685179, 0.04862602, 0.03070702)
bone_name = "toebase.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_R" index="0" unique_id=1858415780]
transform = Transform3D(1, 0, 1.7763568e-15, -2.6645353e-15, 0, 1, 0, -1, 4.440892e-16, 8.046627e-06, -1.3783574e-07, -0.002596669)
transform = Transform3D(0.99999994, 2.9802322e-08, 0, -9.094947e-13, -1.8189894e-12, 1, 2.9802322e-08, -0.99999994, -2.728484e-12, 0.0010319501, 0.009726791, -0.00376549)
shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)