Added a VisibleOnScreenEnabler3D node to the base character scene.
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@@ -1,3 +1,6 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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# godot_cpp specific ignores
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*.dll
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Vendored
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@@ -15,7 +15,7 @@
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"environment": [],
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"console": "internalConsole",
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"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
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"preLaunchTask": "build"
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"preLaunchTask": "Build [template_debug]"
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},
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{
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"name": "Debug [editor]",
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@@ -28,7 +28,7 @@
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"environment": [],
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"console": "internalConsole",
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"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
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"preLaunchTask": "build"
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"preLaunchTask": "Build [template_debug]"
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},
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{
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"name": "Debug [debug-collisions]",
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@@ -41,7 +41,7 @@
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"environment": [],
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"console": "internalConsole",
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"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
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"preLaunchTask": "build"
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"preLaunchTask": "Build [template_debug]"
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}
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]
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}
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Vendored
+1
-1
@@ -4,7 +4,7 @@
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build",
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"label": "Build [template_debug]",
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"group": {
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"kind": "build",
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"isDefault": true
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@@ -32,3 +32,7 @@ platform_floor_layers = 15
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.89956665, 0)
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shape = SubResource("CapsuleShape3D_6ql8e")
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debug_color = Color(0.39215687, 0.78431374, 0, 1)
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[node name="VisibleOnScreenEnabler3D" type="VisibleOnScreenEnabler3D" parent="." unique_id=473129082]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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aabb = AABB(-0.5, -1, -0.5, 1, 2, 1)
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-1
Submodule addons/liborng updated: 52c2aab73c...306db05bfc
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@@ -10,8 +10,8 @@ dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/Jamie Greunbaum/Desktop/playing_around_with_exports/mesh-slice.exe"
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exclude_filter="addons/liborng/src/, addons/liborng/windows_x86_64/, Raw Files, "
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export_path="C:/Users/Jamie Greunbaum/Desktop/playing_around_with_exports/project-vivi.exe"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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