Files
project-vivi/addons/prototyping_toolkit_3d/hud/crosshair.gd
T
2026-09-19 10:06:28 -04:00

47 lines
1.1 KiB
GDScript

@tool
class_name ProtoCrosshair
extends Control
enum CrossHairMode { NONE, INTERACTABLE }
@export var crosshair_mode := CrossHairMode.INTERACTABLE
@export var on_color := Color(0,1,0,0.5)
@export var off_color := Color(1,0,0,0.5)
@export var radius := 3.0
var interact_hover := false
var proto_game: Node
func _ready() -> void:
if Engine.is_editor_hint():
set_process(false)
return
proto_game = Proto.get_autoload(self, "ProtoGame")
queue_redraw()
if proto_game:
proto_game.signal_hub.interact_hover_on.connect(on_interact_hover_on)
proto_game.signal_hub.interact_hover_off.connect(on_interact_hover_off)
func _process(_delta: float) -> void:
queue_redraw()
func _draw() -> void:
var _color := on_color
if crosshair_mode == CrossHairMode.INTERACTABLE:
if interact_hover: _color = on_color
else: _color = off_color
draw_circle(get_viewport_rect().size / 2.0, radius, _color)
func on_interact_hover_on(_node: Node) -> void:
interact_hover = true
queue_redraw()
func on_interact_hover_off() -> void:
interact_hover = false
queue_redraw()