126 lines
3.4 KiB
Plaintext
126 lines
3.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Mesh Slice"
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config/version="0.0.1"
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run/main_scene="uid://dmm0ycdsufmic"
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config/features=PackedStringArray("4.7", "Forward Plus")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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[autoload]
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DebugMenu="*uid://cggqb75a8w8r"
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[debug_draw_3d]
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settings/addon_root_folder="res://addons/debug_draw_3d"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/hdr/request_hdr_output=true
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/vsync/vsync_mode=0
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[editor_plugins]
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enabled=PackedStringArray("res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/debug_menu/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/terrain_3d/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://Assets/Animations/": "gray",
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"res://Assets/Classes/": "red",
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"res://Assets/Input/": "yellow",
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"res://Assets/Levels/": "orange",
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"res://Assets/Scripts/": "purple",
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"res://Assets/UI/": "pink",
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"res://Assets/Visuals/": "green",
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"res://Assets/Visuals/Materials/": "blue",
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"res://Assets/Visuals/Meshes/": "yellow",
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"res://Assets/Visuals/Shaders/": "teal",
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"res://Assets/Visuals/Textures/": "purple"
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}
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[input_devices]
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sensors/enable_accelerometer=true
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sensors/enable_gravity=true
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sensors/enable_gyroscope=true
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sensors/enable_magnetometer=true
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[layer_names]
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3d_render/layer_1="Environment"
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3d_render/layer_2="PhysicsProp"
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3d_render/layer_6="Protagonist"
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3d_render/layer_7="Antagonist"
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3d_render/layer_8="Other Characters"
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3d_physics/layer_1="World"
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3d_physics/layer_2="Prop"
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3d_physics/layer_5="Player"
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3d_physics/layer_6="Character"
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3d_physics/layer_7="Player Bones"
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3d_physics/layer_8="Character Bones"
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3d_physics/layer_9="Weapon"
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3d_physics/layer_10="Item"
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3d_physics/layer_13="Player Hurtbox"
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3d_physics/layer_14="Opponent Hurtbox"
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3d_physics/layer_15="Slice Target"
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[orange_cat]
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vendor_service/steam/app_id=480
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[physics]
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3d/run_on_separate_thread=true
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3d/physics_engine="Jolt Physics"
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common/physics_interpolation=true
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[rendering]
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rendering_device/driver.windows="d3d12"
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lights_and_shadows/use_physical_light_units=true
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lights_and_shadows/directional_shadow/size=16384
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
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shader_compiler/shader_cache/strip_debug=true
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global_illumination/gi/use_half_resolution=true
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global_illumination/voxel_gi/quality=1
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camera/depth_of_field/depth_of_field_bokeh_shape=2
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environment/ssao/quality=4
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environment/ssao/adaptive_target=0.0
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environment/ssao/blur_passes=6
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environment/ssil/quality=4
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environment/ssil/half_size=false
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environment/ssil/adaptive_target=0.0
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environment/ssil/blur_passes=2
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viewport/hdr_2d=true
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anti_aliasing/screen_space_roughness_limiter/enabled=false
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anti_aliasing/quality/use_debanding=true
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scaling_3d/mode=2
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scaling_3d/mode.ios=2
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scaling_3d/mode.macos=2
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environment/screen_space_reflection/half_size=false
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global_illumination/sdfgi/probe_ray_count=2
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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anti_aliasing/scale=1.0
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anti_aliasing/mode=2
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anti_aliasing/mode.ios=2
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anti_aliasing/mode.macos=2
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anti_aliasing/fsr_sharpness=0.2
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