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ActualHorse
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https://actual.horse/
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2025-06-30
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ActualHorse
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ActualHorse/liborng
2026-09-13 00:52:14 -04:00
a2c0d299d4
draw_debug_polygons() now handles parenting the line mesh all on its own.
bd78ca9046
PlayerSpawn now *actually* uses the new print macros.
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ActualHorse
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ActualHorse/liborng
2026-09-13 00:02:44 -04:00
36c7f87dc0
- Hurtboxes now create their own collision shape nodes automatically.
ActualHorse
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ActualHorse/liborng
2026-09-12 23:56:46 -04:00
ef761713b7
- Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse
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mesh-slice-fix
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ActualHorse/liborng
2026-09-12 23:55:25 -04:00
ef761713b7
- Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse
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mesh-slice-fix
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ActualHorse/liborng
2026-09-12 23:44:08 -04:00
e08082d6e1
Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse
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mesh-slice-fix
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ActualHorse/liborng
2026-09-12 11:56:15 -04:00
2a055dd881
Attempting to fix mesh slicing across multiple surfaces.
ActualHorse
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mesh-slice-fix
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ActualHorse/liborng
2026-09-12 11:56:15 -04:00
ActualHorse
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ActualHorse/liborng
2026-09-07 13:49:15 -04:00
004c845af7
- Increased minimum version to 4.3 for compatibility with physics bones.
ActualHorse
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ActualHorse/liborng
2026-09-03 11:26:37 -04:00
c91a539a26
Number of mouse inputs is now tracked, and mouse mode is changed more reliably.
ActualHorse
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ActualHorse/liborng
2026-08-29 15:53:02 -04:00
1e43a2433c
- Inputs no longer fire continuously when the axis is in a resting position.
ActualHorse
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ActualHorse/liborng
2026-08-28 15:54:22 -04:00
ad7281a47a
- Added Character3D as a C++ class.
ActualHorse
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ActualHorse/liborng
2026-08-25 01:33:12 -04:00
c8ecf7329e
- Added Character3D as a C++ class.
ActualHorse
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ActualHorse/liborng
2026-08-23 23:26:37 -04:00
431b7c2f8a
get_skinned_vertex_positions now returns skin transform array.
ActualHorse
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ActualHorse/liborng
2026-08-23 22:53:57 -04:00
3119b17bd6
- Removed superfluous check for a valid skeleton.
ActualHorse
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ActualHorse/liborng
2026-08-23 22:35:48 -04:00
1d6bdd289b
- Removed superfluous check for a valid skeleton.
ActualHorse
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ActualHorse/liborng
2026-08-23 22:18:52 -04:00
bbaa3d01d2
- Implemented a much more efficient bone weight calculation.
ActualHorse
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ActualHorse/liborng
2026-08-23 17:48:47 -04:00
814299e449
Fixed signal/function name confusion when adding and removing input resources.
ActualHorse
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ActualHorse/liborng
2026-08-23 17:46:16 -04:00
0aa68f598c
Fixed signal/function name confusion when adding and removing input resources.
ActualHorse
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ActualHorse/liborng
2026-08-20 01:52:00 -04:00
323e55c3fd
Signals are no longer double-connected when a resource is added twice.
ActualHorse
pushed to
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ActualHorse/liborng
2026-08-19 19:14:10 -04:00
acdd9f104e
- Added a method to retrieve actions and axes from a resource by name.
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