ActualHorse
ActualHorse pushed to main at ActualHorse/liborng 2026-09-13 00:52:14 -04:00
a2c0d299d4 draw_debug_polygons() now handles parenting the line mesh all on its own.
bd78ca9046 PlayerSpawn now *actually* uses the new print macros.
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ActualHorse pushed to main at ActualHorse/liborng 2026-09-13 00:02:44 -04:00
36c7f87dc0 - Hurtboxes now create their own collision shape nodes automatically.
ActualHorse pushed to main at ActualHorse/liborng 2026-09-12 23:56:46 -04:00
ef761713b7 - Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse pushed to mesh-slice-fix at ActualHorse/liborng 2026-09-12 23:55:25 -04:00
ef761713b7 - Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse pushed to mesh-slice-fix at ActualHorse/liborng 2026-09-12 23:44:08 -04:00
e08082d6e1 Mesh slicing now works properly when a cut crosses through multiple surfaces.
ActualHorse pushed to mesh-slice-fix at ActualHorse/liborng 2026-09-12 11:56:15 -04:00
2a055dd881 Attempting to fix mesh slicing across multiple surfaces.
ActualHorse created branch mesh-slice-fix in ActualHorse/liborng 2026-09-12 11:56:15 -04:00
ActualHorse pushed to main at ActualHorse/liborng 2026-09-07 13:49:15 -04:00
004c845af7 - Increased minimum version to 4.3 for compatibility with physics bones.
ActualHorse pushed to main at ActualHorse/liborng 2026-09-03 11:26:37 -04:00
c91a539a26 Number of mouse inputs is now tracked, and mouse mode is changed more reliably.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-29 15:53:02 -04:00
1e43a2433c - Inputs no longer fire continuously when the axis is in a resting position.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-28 15:54:22 -04:00
ad7281a47a - Added Character3D as a C++ class.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-25 01:33:12 -04:00
c8ecf7329e - Added Character3D as a C++ class.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 23:26:37 -04:00
431b7c2f8a get_skinned_vertex_positions now returns skin transform array.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 22:53:57 -04:00
3119b17bd6 - Removed superfluous check for a valid skeleton.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 22:35:48 -04:00
1d6bdd289b - Removed superfluous check for a valid skeleton.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 22:18:52 -04:00
bbaa3d01d2 - Implemented a much more efficient bone weight calculation.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 17:48:47 -04:00
814299e449 Fixed signal/function name confusion when adding and removing input resources.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-23 17:46:16 -04:00
0aa68f598c Fixed signal/function name confusion when adding and removing input resources.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-20 01:52:00 -04:00
323e55c3fd Signals are no longer double-connected when a resource is added twice.
ActualHorse pushed to main at ActualHorse/liborng 2026-08-19 19:14:10 -04:00
acdd9f104e - Added a method to retrieve actions and axes from a resource by name.