BugMarker collision shape is rendered invisible by default, making the markers

more clear and distinct when loaded into the editor.
This commit is contained in:
Jamie Greunbaum 2024-06-05 01:09:22 -04:00
parent c21115e97a
commit 795455f915

View File

@ -43,5 +43,6 @@ monitorable = false
script = ExtResource("9_b1yii")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Billboard/Info"]
visible = false
shape = SubResource("SphereShape3D_t2p88")
debug_color = Color(1, 0, 0, 1)