Lightning round animation now always plays regardless of the chosen effect.
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8b6604da24
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@ -49,20 +49,19 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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case LightningRoundEffect.Thunder:
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case LightningRoundEffect.Thunder:
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_LightningBolt.SetActive(false);
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_LightningBolt.SetActive(false);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_Animator.SetBool("Lightning", true);
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break;
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break;
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case LightningRoundEffect.LightningStrike:
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case LightningRoundEffect.LightningStrike:
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_LightningBolt.SetActive(true);
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_LightningBolt.SetActive(true);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_Animator.SetBool("Lightning", true);
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break;
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break;
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case LightningRoundEffect.ThunderAndRain:
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case LightningRoundEffect.ThunderAndRain:
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_LightningBolt.SetActive(false);
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_LightningBolt.SetActive(false);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_AudioManager.PlaySFX(SFXEventType.Thunder);
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_Animator.SetBool("Lightning", true);
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break;
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break;
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}
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}
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_Animator.SetBool("Lightning", true);
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SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
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SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
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}
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}
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public void ResetLightningRoundAnimation()
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public void ResetLightningRoundAnimation()
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