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82606881b3
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- Improved camera switching code to allow for more versatile camera direction.
- Added additional camera layouts for round 2 and 3.
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2025-12-20 23:19:19 -05:00 |
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b979f37de8
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- Added a camera anchor object to auto-configure camera settings.
- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
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2025-09-30 04:45:55 -04:00 |
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ad5450fcbd
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- Moved cameras to logical locations in the round 1 room.
- Adjusted Modem teleport effect to hopefully fix rendering issues.
- Adjusted lighting, and added some to the alleyway.
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2025-09-10 19:19:56 -04:00 |
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Jamie Greunbaum
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a27223e2b2
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Lightning round is now mostly implemented.
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2025-06-04 03:31:43 -04:00 |
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Jamie Greunbaum
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80dc94a696
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Support for multiple questions is implemented, after many stupid problems.
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2025-05-31 22:01:04 -04:00 |
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Jamie Greunbaum
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dffc0665ef
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Added a rudimentary buzzer system.
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2025-05-26 05:02:00 -04:00 |
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Jamie Greunbaum
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9638d05240
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Camcorder has better hold functionality, and syncs its held position better.
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2025-05-25 22:27:16 -04:00 |
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Jamie Greunbaum
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f8525d1aaa
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- Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
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2025-05-25 21:34:10 -04:00 |
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Jamie Greunbaum
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dfd4ac0058
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Cameras and camera models have been consolidated for ease of management.
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2025-05-23 20:20:04 -04:00 |
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Jamie Greunbaum
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bc54bbe158
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Replaced static cameras with handhelds, and made handheld cameras prefabs.
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2025-05-23 19:21:25 -04:00 |
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