- Reworked credits display to be more efficient and easy to edit.
- Renamed the Wood shader to a more appropriate and genericised name.
- Reorganised static Wanted posters into their own folder.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
- Fixed the buzzers in the tiebreaker round not resetting correctly.
- Added functions to AudioManager to check if music or effects are playing.
- Added extra camera switches to the end of round 2.
- Video player has been made a central object to improve reliability.
- Location board buttons on host card now indicate where items are.
- Jail Chain now syncs properly once again.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
- Added camera anchors for round 3 that focus on newly activated markers.
- Added a missing username credit in the credits document.
- Adjusted seat prefab to try to match where the player's butt would be.
- Started on Kneemoi's jail call files.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.