3dec7c19ee
Added a trigger to activate the host/winner camera when the winner crosses it.
2025-12-27 00:42:09 -05:00
0ed7e328d6
- Added extra camera switches to the tiebreaker in round 1.
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- Fixed the buzzers in the tiebreaker round not resetting correctly.
- Added functions to AudioManager to check if music or effects are playing.
- Added extra camera switches to the end of round 2.
2025-12-26 13:57:22 -05:00
e035f26d8d
- CameraTimedSwitcher now supports single-loop camera switches.
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- CameraTimedSwitcher now supports unique timings for each cut.
- CameraTimedSwitcher now executes callbacks correctly and consistently.
2025-12-23 14:54:00 -05:00
27abad7657
- Reworked CameraTimedSwitcher to be able to execute callback functions.
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- Cameras are thus much more reliable and less likely to desync in round 2.
2025-12-23 05:03:14 -05:00
2281fae54e
- Location board syncs much more reliably, and with less NetworkCallables.
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- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
2025-12-22 03:38:38 -05:00
82606881b3
- Improved camera switching code to allow for more versatile camera direction.
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- Added additional camera layouts for round 2 and 3.
2025-12-20 23:19:19 -05:00
2b0ce68959
Started work on round 2 and 3 camera setups.
2025-12-19 15:28:58 -05:00