8 Commits

Author SHA1 Message Date
c11a39d065 - Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
2026-03-27 04:15:15 -04:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
4e2819771f - Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
613a11c7ef Added North America floor map. 2025-07-24 21:13:55 -04:00
Jamie Greunbaum
4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum
621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00