181 Commits

Author SHA1 Message Date
1f8f4f9de3 Made the audience benches a proper mesh with proper UVs. 2025-08-15 04:46:52 -04:00
799e5a8955 - Finally added a thunder sound before the Lightning Round.
- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
27da1f5bf4 - Interaction text finally made properly visible.
- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
7b5fa6d83a It seems the bug where the wrong first map is shown is finally fixed. 2025-08-13 19:25:16 -04:00
316773c789 Explainer for Round 2 now properly shows the loot and crook in the text. 2025-08-13 18:08:37 -04:00
e4b901a172 - Added more sound effects for the ACME Crimenet Computer.
- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
2025-08-13 04:37:32 -04:00
4c9f5a0883 Clue image in the ACME Crimenet Computer now resets correctly. 2025-08-13 03:28:37 -04:00
29b690029b - Implemented the Video Music Clue skateboard.
- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
d43f771281 - Reworked paint materials to all be variants of white.
- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
3e71a49a54 - Added more functionality and animation to the ACME Crimenet Computer.
- Working on improved lighting.
2025-08-08 04:19:12 -04:00
21ed0aaa7f Auxiliary screens only show for the local player, and not during answer reveal. 2025-08-05 18:04:30 -04:00
33eedb361f Rearranged the round 2 play area to be more accurate and visible to cameras. 2025-08-05 14:01:55 -04:00
8c8111828f Cleaned up the way many custom network event calls were written. 2025-08-05 04:53:12 -04:00
1841c72eaf Added a music fadeout. 2025-08-03 21:15:57 -04:00
22a25b65d8 - Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
7657b8759f - Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
9b847375c7 - Improved map loading.
- Added extra video and map screens for the players to see better.
2025-07-31 00:49:31 -04:00
8ea69143d9 Map loading code reworked to queue and auto-download multiple atlases. 2025-07-27 04:06:39 -04:00
4e2819771f - Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
613a11c7ef Added North America floor map. 2025-07-24 21:13:55 -04:00
e43973aef3 Prevented the collision loop from running as many times as there are players. 2025-07-20 21:38:09 -04:00
83e08ed403 Correct/incorrect events are now guaranteed to fire only from the marker owner. 2025-07-20 20:45:15 -04:00
999a0342d5 - Keeping logs of previous round winners so player names can be referenced.
- Round 3 sync seems to work now, but resets and early grabs cause issues.
2025-07-18 17:04:02 -04:00
6456720622 Adding player tracking as we work our way to making round 3 markers better. 2025-07-18 02:42:36 -04:00
e3ea75c29c Improved sync and loot image loading for round 2. 2025-07-18 01:36:25 -04:00
47be4c1ba2 Fixed a few more sync issues, particularly involving resets. 2025-07-17 00:49:32 -04:00
757f42a8ea - Fixed a large number of simple sync issues during round 1.
- Fixed reset issues with round 2.
2025-07-16 04:37:58 -04:00
3f858ed7d2 Fixed an issue where floor markers stop working if a non-owner touches them. 2025-07-16 02:03:22 -04:00
2f6a6a37d0 Sync issues were resolved enough to continue development. 2025-07-15 23:39:05 -04:00
c3c6c51f47 Tiebreaker is now functional, and accounts for retries and three-way ties. 2025-07-13 02:23:25 -04:00
6de4cef1aa - Added correct and incorrect buzzers during multiple choice rounds.
- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
45ed829373 - Added a multi-display system to the clue screen.
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
4901df0a2d Rewrote video player code to be simpler and more useful for our purposes. 2025-07-03 03:54:06 -04:00
34dc13c8f6 - Loot image is now downloaded with the case file and applied to Round 2.
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum
e557398084 - Maps now properly reset when randomised.
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum
615ef7de5b - Improved marker collision detection.
- Added a basic ability to play video clues alongside questions.
2025-06-28 23:40:45 -04:00
Jamie Greunbaum
cb0709a60e Case files are now loaded via the case list, as originally intended. 2025-06-28 04:31:27 -04:00
Jamie Greunbaum
05cf67b1e2 - Location board orientation corrected to properly match Unity axes.
- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum
34146555fb Added the ability to demo correct/incorrect sounds for the player in round 3. 2025-06-23 04:12:53 -04:00
Jamie Greunbaum
09dcf1a6db Round 3 is now fully implemented. The game can be theoretically finished. 2025-06-22 20:51:01 -04:00
Jamie Greunbaum
f69cb5350c Map markers now freeze on two failures or one success, and are more accurate. 2025-06-22 16:28:34 -04:00
Jamie Greunbaum
557ec5b239 - Floor markers now properly detect correct/incorrect placements.
- Implemented correct/incorrect sounds.
2025-06-22 04:44:30 -04:00
Jamie Greunbaum
6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00