- Added newly added sounds and images to credits file.
- ACME Crimenet Computer's image clues now support transparency.
- ACME Crimenet Computer's image clues are now actually loaded from the JSON.
- Adjusted position of North America floor map to make it faster to run across.
- A Disaster Aria is now complete.
- Added all the rest of the In Jail sounds for all crooks.
- Adjusted format of the ACME Crimenet Computer presentation JSON.
- Cameras are now properly deactivated when cameras are disabled.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
- Host card can only be picked up by players with "Host" permission.
- Podiums no longer reset on case load.
- Auxiliary screens now disappear during answer reveal in final round.
- Risk card placement area no longer blocks UI interaction on desktop mode.
- Video player in round 2 now changes ownership and syncs correctly.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
- Functions for changing host ownership were added to game and case managers.
- Updated Patty's Africa call.
- Due to issues, this reverts commit 5f19645feec3487853ef3da1bdc8d3513fe2be82.
- Player teleport buttons disappear when the linked podium has an owner.
- Fixed podium interaction setting the wrong owner.
- Buzzers get GameManager from podium, rather than directly using the podium's.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.