48 Commits

Author SHA1 Message Date
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
4ce42596b7 Added a video player for the end credits. 2025-08-22 04:37:55 -04:00
8dd9c5ce74 Added a logo to the ACME Crimenet Computer. 2025-08-21 14:26:17 -04:00
0c7c929167 - Videos are now preloaded before being played to reduce awkward pauses.
- Functions for changing host ownership were added to game and case managers.
- Updated Patty's Africa call.
- Due to issues, this reverts commit 5f19645feec3487853ef3da1bdc8d3513fe2be82.
2025-08-20 23:19:57 -04:00
5f19645fee - Video player no longer replays old videos when someone enters the world late.
- Added more ownership changes to the round 1 game manager.
- Cleaned up the lightning round effect playback code.
2025-08-19 05:10:30 -04:00
2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
34304c02f6 - Added all necessary jail cell calls for Patty Larceny.
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
799e5a8955 - Finally added a thunder sound before the Lightning Round.
- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
27da1f5bf4 - Interaction text finally made properly visible.
- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
7b5fa6d83a It seems the bug where the wrong first map is shown is finally fixed. 2025-08-13 19:25:16 -04:00
e4b901a172 - Added more sound effects for the ACME Crimenet Computer.
- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
2025-08-13 04:37:32 -04:00
4c9f5a0883 Clue image in the ACME Crimenet Computer now resets correctly. 2025-08-13 03:28:37 -04:00
29b690029b - Implemented the Video Music Clue skateboard.
- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
d43f771281 - Reworked paint materials to all be variants of white.
- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
3e71a49a54 - Added more functionality and animation to the ACME Crimenet Computer.
- Working on improved lighting.
2025-08-08 04:19:12 -04:00
22a25b65d8 - Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
7657b8759f - Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
9b847375c7 - Improved map loading.
- Added extra video and map screens for the players to see better.
2025-07-31 00:49:31 -04:00
83bea35e17 - The Chase and the final round now load their respective maps correctly.
- "Correct" and "Incorrect" buttons in Round 3 work again.
2025-07-27 20:24:44 -04:00
4e2819771f - Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
613a11c7ef Added North America floor map. 2025-07-24 21:13:55 -04:00
c3c6c51f47 Tiebreaker is now functional, and accounts for retries and three-way ties. 2025-07-13 02:23:25 -04:00
6de4cef1aa - Added correct and incorrect buzzers during multiple choice rounds.
- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
45ed829373 - Added a multi-display system to the clue screen.
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
34dc13c8f6 - Loot image is now downloaded with the case file and applied to Round 2.
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum
05cf67b1e2 - Location board orientation corrected to properly match Unity axes.
- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum
621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum
00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum
a7adf219f6 - Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum
818cefa74f - The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00
Jamie Greunbaum
a27223e2b2 Lightning round is now mostly implemented. 2025-06-04 03:31:43 -04:00
Jamie Greunbaum
53bdffd427 - Reorganised the host card interface into multiple interchangeable interfaces.
- Added an ACME Crimenet logo.
- Separated Music and SFX sound sources, and moved them outside the host card.
- Added a font that very closely resembles a common typeface from the show.
- Replaced the choice card and podium fonts with said typeface.
2025-06-03 03:55:08 -04:00
Jamie Greunbaum
80dc94a696 Support for multiple questions is implemented, after many stupid problems. 2025-05-31 22:01:04 -04:00
Jamie Greunbaum
9114e6d99b - Implemented basic choice card selection for PC and VR.
- Added a noise normal texture to add some detail to flat-coloured objects.
2025-05-29 04:17:20 -04:00
Jamie Greunbaum
a60684dd6e Started work on loading question cards and the ability to select answers. 2025-05-27 23:50:48 -04:00
Jamie Greunbaum
06e078f593 Buzz-in system has been fully implemented. 2025-05-27 03:33:12 -04:00
Jamie Greunbaum
f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00
Jamie Greunbaum
9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00