Commit Graph
70 Commits
Author SHA1 Message Date
ActualHorse 3e71a49a54 - Added more functionality and animation to the ACME Crimenet Computer.
- Working on improved lighting.
2025-08-08 04:19:12 -04:00
ActualHorse 21ed0aaa7f Auxiliary screens only show for the local player, and not during answer reveal. 2025-08-05 18:04:30 -04:00
ActualHorse 33eedb361f Rearranged the round 2 play area to be more accurate and visible to cameras. 2025-08-05 14:01:55 -04:00
ActualHorse 8c8111828f Cleaned up the way many custom network event calls were written. 2025-08-05 04:53:12 -04:00
ActualHorse 1841c72eaf Added a music fadeout. 2025-08-03 21:15:57 -04:00
ActualHorse 22a25b65d8 - Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
ActualHorse cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
ActualHorse 7657b8759f - Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
ActualHorse 9b847375c7 - Improved map loading.
- Added extra video and map screens for the players to see better.
2025-07-31 00:49:31 -04:00
ActualHorse 8ea69143d9 Map loading code reworked to queue and auto-download multiple atlases. 2025-07-27 04:06:39 -04:00
ActualHorse 4e2819771f - Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
ActualHorse 613a11c7ef Added North America floor map. 2025-07-24 21:13:55 -04:00
ActualHorse e43973aef3 Prevented the collision loop from running as many times as there are players. 2025-07-20 21:38:09 -04:00
ActualHorse 83e08ed403 Correct/incorrect events are now guaranteed to fire only from the marker owner. 2025-07-20 20:45:15 -04:00
ActualHorse 999a0342d5 - Keeping logs of previous round winners so player names can be referenced.
- Round 3 sync seems to work now, but resets and early grabs cause issues.
2025-07-18 17:04:02 -04:00
ActualHorse 6456720622 Adding player tracking as we work our way to making round 3 markers better. 2025-07-18 02:42:36 -04:00
ActualHorse e3ea75c29c Improved sync and loot image loading for round 2. 2025-07-18 01:36:25 -04:00
ActualHorse 47be4c1ba2 Fixed a few more sync issues, particularly involving resets. 2025-07-17 00:49:32 -04:00
ActualHorse 757f42a8ea - Fixed a large number of simple sync issues during round 1.
- Fixed reset issues with round 2.
2025-07-16 04:37:58 -04:00
ActualHorse 3f858ed7d2 Fixed an issue where floor markers stop working if a non-owner touches them. 2025-07-16 02:03:22 -04:00
ActualHorse 2f6a6a37d0 Sync issues were resolved enough to continue development. 2025-07-15 23:39:05 -04:00
ActualHorse c3c6c51f47 Tiebreaker is now functional, and accounts for retries and three-way ties. 2025-07-13 02:23:25 -04:00
ActualHorse 6de4cef1aa - Added correct and incorrect buzzers during multiple choice rounds.
- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
ActualHorse 1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
ActualHorse 45ed829373 - Added a multi-display system to the clue screen.
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
ActualHorse 4901df0a2d Rewrote video player code to be simpler and more useful for our purposes. 2025-07-03 03:54:06 -04:00
ActualHorse 34dc13c8f6 - Loot image is now downloaded with the case file and applied to Round 2.
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum e557398084 - Maps now properly reset when randomised.
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum 615ef7de5b - Improved marker collision detection.
- Added a basic ability to play video clues alongside questions.
2025-06-28 23:40:45 -04:00
Jamie Greunbaum cb0709a60e Case files are now loaded via the case list, as originally intended. 2025-06-28 04:31:27 -04:00
Jamie Greunbaum 05cf67b1e2 - Location board orientation corrected to properly match Unity axes.
- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum 4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum 44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum 34146555fb Added the ability to demo correct/incorrect sounds for the player in round 3. 2025-06-23 04:12:53 -04:00
Jamie Greunbaum 09dcf1a6db Round 3 is now fully implemented. The game can be theoretically finished. 2025-06-22 20:51:01 -04:00
Jamie Greunbaum f69cb5350c Map markers now freeze on two failures or one success, and are more accurate. 2025-06-22 16:28:34 -04:00
Jamie Greunbaum 557ec5b239 - Floor markers now properly detect correct/incorrect placements.
- Implemented correct/incorrect sounds.
2025-06-22 04:44:30 -04:00
Jamie Greunbaum 6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum 621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum 7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum 43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum 73f5d4fe1c Serious work has started on Round 2, and also a system for loading case files. 2025-06-15 04:28:44 -04:00
Jamie Greunbaum 00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum a7adf219f6 - Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum 7ce8b1693d Refactor went pretty well. Everything is much nicer now. 2025-06-12 04:41:33 -04:00
Jamie Greunbaum 7484ba3dd7 Once again fixed the bug that made risk cards not work right. It came back at
some point during the hundreds of useless fucking merge conflicts that had to
be resolved. Fuck Linus Torvalds.
2025-06-08 23:13:31 -04:00
Jamie Greunbaum 069290a36a - Fixed risk amount defaulting to -1 if no risk cards were chosen.
- Fixed reference to Think About It music.
2025-06-08 16:59:38 -04:00