34dc13c8f6
- Loot image is now downloaded with the case file and applied to Round 2.
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- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum
05cf67b1e2
- Location board orientation corrected to properly match Unity axes.
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- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
4fad27ce19
- Map markers have a lit texture when they are on the correct location.
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- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8
- Floor maps were made a more appropriate size, and gameplay timing adjusted.
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- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
621ffcaea9
- Created a fully-populated map of Africa for round 3.
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- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
7300259bf2
- Added Crook intro themes, and integrated them into Round 2.
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- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
43bed62c7e
- Added a briefing to the beginning of round 2, with intention to add more.
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- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
acdf54f8f5
Recover The Loot is now completely functional as a game mode, and can be
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controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
73f5d4fe1c
Serious work has started on Round 2, and also a system for loading case files.
2025-06-15 04:28:44 -04:00
Jamie Greunbaum
00c171b7e5
- Finished animations for the location board.
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- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00